string speedaward_alltimebest_uid;
void race_send_speedaward(float msg);
-
void race_send_speedaward_alltimebest(float msg);
+void race_SpeedAwardFrame(entity player);
void race_send_rankings_cnt(float msg);
-
void race_SendRankings(float pos, float prevpos, float del, float msg);
+void race_SendAll(entity player, bool only_rankings);
void race_RetractPlayer(entity this);