#include "race.qh"
-#include "_all.qh"
#include "cl_client.qh"
#include "portals.qh"
#include "bot/waypoints.qh"
#include "bot/navigation.qh"
#include "command/getreplies.qh"
-#include "../common/deathtypes.qh"
-#include "../common/notifications.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/notifications/all.qh"
#include "../common/mapinfo.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../common/triggers/subs.qh"
+#include "../lib/warpzone/util_server.qh"
+#include "../lib/warpzone/common.qh"
+#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+
+void race_InitSpectator()
+{
+ if(g_race_qualifying)
+ if(msg_entity.enemy.race_laptime)
+ race_SendNextCheckpoint(msg_entity.enemy, 1);
+}
void W_Porto_Fail(float failhard);
if(!spec)
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
if(spec)
{
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
void race_send_recordtime(float msg)
{
// send the server best time
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SERVER_RECORD);
WriteInt24_t(msg, race_readTime(GetMapname(), 1));
}
void race_send_speedaward(float msg)
{
// send the best speed of the round
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SPEED_AWARD);
WriteInt24_t(msg, floor(speedaward_speed+0.5));
WriteString(msg, speedaward_holder);
void race_send_speedaward_alltimebest(float msg)
{
// send the best speed
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
WriteString(msg, speedaward_alltimebest_holder);
void race_SendRankings(float pos, float prevpos, float del, float msg)
{
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SERVER_RANKINGS);
WriteShort(msg, pos);
WriteShort(msg, prevpos);
else
msg = MSG_ALL;
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy3, {
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SERVER_STATUS);
WriteShort(msg, id);
WriteString(msg, e.netname);
{
if (i == RANKINGS_CNT)
{
- db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), string_null);
- db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), string_null);
+ db_remove(ServerProgsDB, strcat(map, rr, "time", ftos(i)));
+ db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)));
}
else
{
void race_SendTime(entity e, float cp, float t, float tvalid)
{
float snew, l;
- entity p;
if(g_race_qualifying)
t += e.race_penalty_accumulator;
if(cp == race_timed_checkpoint)
{
race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e);
- if(g_cts && autocvar_g_cts_finish_kill_delay)
- {
- CTS_ClientKill(e);
- }
+ MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
}
if(t < recordtime || recordtime == 0)
{
race_checkpoint_recordholders[cp] = strzone(e.netname);
if(g_race_qualifying)
{
- FOR_EACH_REALPLAYER(p)
- if(p.race_checkpoint == cp)
- race_SendNextCheckpoint(p, 0);
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
}
}
}
msg_entity = e;
if(g_race_qualifying)
{
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy1, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
WriteInt24_t(MSG_ONE, t); // time to that intermediate
if(IS_REAL_CLIENT(e))
{
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy2, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
if(e == oth)
if(IS_REAL_CLIENT(oth))
{
msg_entity = oth;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy3, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
if(e == oth)
return;
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
});
}
*/
if (!((self.spawnflags & 2) && (IS_PLAYER(other))))
{
- activator = other;
oldmsg = self.message;
self.message = "";
- SUB_UseTargets();
+ SUB_UseTargets(self, other, other); // TODO: should we be using other for the trigger here?
self.message = oldmsg;
}
*/
if(self.spawnflags & 2)
{
- activator = other;
oldmsg = self.message;
self.message = "";
- SUB_UseTargets();
+ SUB_UseTargets(self, other, other); // TODO: should we be using other for the trigger here?
self.message = oldmsg;
}
other.race_checkpoint = race_NextCheckpoint(self.race_checkpoint);
other.race_started = 1;
- race_SendTime(other, self.race_checkpoint, other.race_movetime, !!other.race_laptime);
+ race_SendTime(other, self.race_checkpoint, other.race_movetime, boolean(other.race_laptime));
if(!self.race_checkpoint) // start line
{
else
{
if(self.spawnflags & 4)
- Damage (other, self, self, 10000, DEATH_HURTTRIGGER, other.origin, '0 0 0');
+ Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
}
}
checkpoint_passed();
}
-void checkpoint_use()
+void checkpoint_use(entity this, entity actor, entity trigger)
{
- if(other.classname == "info_player_deathmatch") // a spawn, a spawn
+ if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
return;
- other = activator;
+ other = actor;
checkpoint_passed();
}
return false;
}
-float have_verified;
-void trigger_race_checkpoint_verify()
-{SELFPARAM();
- entity cp;
- float i, p;
- float qual;
-
- if(have_verified)
- return;
- have_verified = 1;
+void trigger_race_checkpoint_verify(entity this)
+{
+ static bool have_verified;
+ if (have_verified) return;
+ have_verified = true;
- qual = g_race_qualifying;
+ bool qual = g_race_qualifying;
- setself(spawn());
- self.classname = "player";
+ int pl_race_checkpoint = 0;
+ int pl_race_place = 0;
- if(g_race)
- {
- for(i = 0; i <= race_highest_checkpoint; ++i)
- {
- self.race_checkpoint = race_NextCheckpoint(i);
+ if (g_race) {
+ for (int i = 0; i <= race_highest_checkpoint; ++i) {
+ pl_race_checkpoint = race_NextCheckpoint(i);
// race only (middle of the race)
- g_race_qualifying = 0;
- self.race_place = 0;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for respawning in race) - bailing out"));
+ g_race_qualifying = false;
+ pl_race_place = 0;
+ if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
+ }
- if(i == 0)
- {
+ if (i == 0) {
// qualifying only
g_race_qualifying = 1;
- self.race_place = race_lowest_place_spawn;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
+ pl_race_place = race_lowest_place_spawn;
+ if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
+ }
// race only (initial spawn)
g_race_qualifying = 0;
- for(p = 1; p <= race_highest_place_spawn; ++p)
- {
- self.race_place = p;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for initially spawning in race) - bailing out"));
+ for (int p = 1; p <= race_highest_place_spawn; ++p) {
+ pl_race_place = p;
+ if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
+ }
}
}
}
- }
- else if(!defrag_ents)
- {
+ } else if (!defrag_ents) {
// qualifying only
- self.race_checkpoint = race_NextCheckpoint(0);
+ pl_race_checkpoint = race_NextCheckpoint(0);
g_race_qualifying = 1;
- self.race_place = race_lowest_place_spawn;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
- }
- else
- {
- self.race_checkpoint = race_NextCheckpoint(0);
+ pl_race_place = race_lowest_place_spawn;
+ if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
+ }
+ } else {
+ pl_race_checkpoint = race_NextCheckpoint(0);
g_race_qualifying = 1;
- self.race_place = 0; // there's only one spawn on defrag maps
+ pl_race_place = 0; // there's only one spawn on defrag maps
// check if a defragcp file already exists, then read it and apply the checkpoint order
float fh;
string l;
defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
- if(fh >= 0)
- {
- while((l = fgets(fh)))
- {
+ if (fh >= 0) {
+ while ((l = fgets(fh))) {
len = tokenize_console(l);
- if(len != 2)
- {
+ if (len != 2) {
defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
continue;
}
- for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
- if(argv(0) == cp.targetname)
+ for (entity cp = world; (cp = find(cp, classname, "target_checkpoint"));) {
+ if (argv(0) == cp.targetname) {
cp.race_checkpoint = stof(argv(1));
+ }
+ }
}
fclose(fh);
}
g_race_qualifying = qual;
- if(race_timed_checkpoint)
- {
- if(defrag_ents)
- {
- for(cp = world; (cp = find(cp, classname, "target_startTimer"));)
+ if (race_timed_checkpoint) {
+ if (defrag_ents) {
+ for (entity cp = world; (cp = find(cp, classname, "target_startTimer"));) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
- for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
+ }
+ for (entity cp = world; (cp = find(cp, classname, "target_stopTimer"));) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
-
- for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
- {
- if(cp.race_checkpoint == -2) // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
+ }
+ for (entity cp = world; (cp = find(cp, classname, "target_checkpoint"));) {
+ if (cp.race_checkpoint == -2) { // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
defragcpexists = -1;
+ }
}
-
- if(defragcpexists != -1)
- {
+ if (defragcpexists != -1) {
float largest_cp_id = 0;
- for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
- if(cp.race_checkpoint > largest_cp_id)
+ for (entity cp = world; (cp = find(cp, classname, "target_checkpoint"));) {
+ if (cp.race_checkpoint > largest_cp_id) {
largest_cp_id = cp.race_checkpoint;
- for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
+ }
+ }
+ for (entity cp = world; (cp = find(cp, classname, "target_stopTimer"));) {
cp.race_checkpoint = largest_cp_id + 1; // finish line
+ }
race_highest_checkpoint = largest_cp_id + 1;
race_timed_checkpoint = largest_cp_id + 1;
- }
- else
- {
- for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
+ } else {
+ for (entity cp = world; (cp = find(cp, classname, "target_stopTimer"));) {
cp.race_checkpoint = 255; // finish line
+ }
race_highest_checkpoint = 255;
race_timed_checkpoint = 255;
}
- }
- else
- {
- for(cp = world; (cp = find(cp, classname, "trigger_race_checkpoint")); )
- if(cp.sprite)
- {
- if(cp.race_checkpoint == 0)
+ } else {
+ for (entity cp = world; (cp = find(cp, classname, "trigger_race_checkpoint")); ) {
+ if (cp.sprite) {
+ if (cp.race_checkpoint == 0) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
- else if(cp.race_checkpoint == race_timed_checkpoint)
+ } else if (cp.race_checkpoint == race_timed_checkpoint) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
+ }
}
+ }
}
}
- if(defrag_ents)
- {
- entity trigger, targ;
- for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
- for(targ = world; (targ = find(targ, targetname, trigger.target)); )
- if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer")
- {
+ if (defrag_ents) {
+ for (entity trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); ) {
+ for (entity targ = world; (targ = find(targ, targetname, trigger.target)); ) {
+ if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
trigger.wait = 0;
trigger.delay = 0;
targ.wait = 0;
//setorigin(targ, trigger.origin);
//remove(trigger);
}
+ }
+ }
}
- remove(self);
- setself(this);
}
vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector current)
self.touch = checkpoint_touch;
o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
+ tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
waypoint_spawnforitem_force(self, trace_endpos);
self.nearestwaypointtimeout = time + 1000000000;
self.touch = checkpoint_touch;
o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
+ tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
waypoint_spawnforitem_force(self, trace_endpos);
self.nearestwaypointtimeout = time + 1000000000;
void race_StartCompleting()
{
- entity p;
race_completing = 1;
- FOR_EACH_PLAYER(p)
- if(p.deadflag != DEAD_NO)
- race_AbandonRaceCheck(p);
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
}
void race_PreparePlayer()
race_checkpoint_recordholders[i] = string_null;
}
- entity e;
- FOR_EACH_CLIENT(e)
- {
- float p = e.race_place;
- WITH(entity, self, e, race_PreparePlayer());
- e.race_place = p;
- }
+ FOREACH_CLIENT(true, LAMBDA(
+ float p = it.race_place;
+ WITHSELF(it, race_PreparePlayer());
+ it.race_place = p;
+ ));
}
void race_ImposePenaltyTime(entity pl, float penalty, string reason)
if(IS_REAL_CLIENT(pl))
{
msg_entity = pl;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
WriteShort(MSG_ONE, TIME_ENCODE(penalty));
WriteString(MSG_ONE, reason);
if(IS_REAL_CLIENT(pl))
{
msg_entity = pl;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
WriteShort(MSG_ONE, TIME_ENCODE(penalty));
WriteString(MSG_ONE, reason);
}
}
-void penalty_use()
-{SELFPARAM();
- race_ImposePenaltyTime(activator, self.race_penalty, self.race_penalty_reason);
+void penalty_use(entity this, entity actor, entity trigger)
+{
+ race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
}
spawnfunc(trigger_race_penalty)
{
+ // TODO: find out why this wasnt done:
+ //if(!g_cts && !g_race) { remove(self); return; }
+
EXACTTRIGGER_INIT;
self.use = penalty_use;