void race_SendTime(entity e, float cp, float t, float tvalid)
{
+ float snew, l;
+
if(g_race_qualifying)
t += e.race_penalty_accumulator;
GameRules_scoring_add(e, RACE_FASTEST, t - s);
s = GameRules_scoring_add(e, RACE_TIME, 0);
- float snew = TIME_ENCODE(time - game_starttime);
+ snew = TIME_ENCODE(time - game_starttime);
GameRules_scoring_add(e, RACE_TIME, snew - s);
- float l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
+ l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
if(autocvar_fraglimit)
if(l >= autocvar_fraglimit)