}
}
-void checkpoint_passed()
-{SELFPARAM();
+void checkpoint_passed(entity this, entity player)
+{
string oldmsg;
entity cp;
- if(other.classname == "porto")
+ if(player.classname == "porto")
{
// do not allow portalling through checkpoints
- trace_plane_normal = normalize(-1 * other.velocity);
- setself(other);
- W_Porto_Fail(0);
+ trace_plane_normal = normalize(-1 * player.velocity);
+ WITHSELF(player, W_Porto_Fail(0));
return;
}
/*
* Trigger targets
*/
- if (!((self.spawnflags & 2) && (IS_PLAYER(other))))
+ if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
{
- activator = other;
- oldmsg = self.message;
- self.message = "";
- SUB_UseTargets();
- self.message = oldmsg;
+ oldmsg = this.message;
+ this.message = "";
+ SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
+ this.message = oldmsg;
}
- if (!IS_PLAYER(other))
+ if (!IS_PLAYER(player))
return;
/*
* Remove unauthorized equipment
*/
- Portal_ClearAll(other);
+ Portal_ClearAll(player);
- other.porto_forbidden = 2; // decreased by 1 each StartFrame
+ player.porto_forbidden = 2; // decreased by 1 each StartFrame
if(defrag_ents)
{
- if(self.race_checkpoint == -2)
+ if(this.race_checkpoint == -2)
{
- self.race_checkpoint = other.race_checkpoint;
+ this.race_checkpoint = player.race_checkpoint;
}
float largest_cp_id = 0;
}
}
- if((other.race_checkpoint == -1 && self.race_checkpoint == 0) || (other.race_checkpoint == self.race_checkpoint))
+ if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
{
- if(self.race_penalty)
+ if(this.race_penalty)
{
- if(other.race_lastpenalty != self)
+ if(player.race_lastpenalty != this)
{
- other.race_lastpenalty = self;
- race_ImposePenaltyTime(other, self.race_penalty, self.race_penalty_reason);
+ player.race_lastpenalty = this;
+ race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
}
}
- if(other.race_penalty)
+ if(player.race_penalty)
return;
/*
* Trigger targets
*/
- if(self.spawnflags & 2)
+ if(this.spawnflags & 2)
{
- activator = other;
- oldmsg = self.message;
- self.message = "";
- SUB_UseTargets();
- self.message = oldmsg;
+ oldmsg = this.message;
+ this.message = "";
+ SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
+ this.message = oldmsg;
}
- if(other.race_respawn_checkpoint != self.race_checkpoint || !other.race_started)
- other.race_respawn_spotref = self; // this is not a spot but a CP, but spawnpoint selection will deal with that
- other.race_respawn_checkpoint = self.race_checkpoint;
- other.race_checkpoint = race_NextCheckpoint(self.race_checkpoint);
- other.race_started = 1;
+ if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
+ player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
+ player.race_respawn_checkpoint = this.race_checkpoint;
+ player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
+ player.race_started = 1;
- race_SendTime(other, self.race_checkpoint, other.race_movetime, boolean(other.race_laptime));
+ race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
- if(!self.race_checkpoint) // start line
+ if(!this.race_checkpoint) // start line
{
- other.race_laptime = time;
- other.race_movetime = other.race_movetime_frac = other.race_movetime_count = 0;
- other.race_penalty_accumulator = 0;
- other.race_lastpenalty = world;
+ player.race_laptime = time;
+ player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
+ player.race_penalty_accumulator = 0;
+ player.race_lastpenalty = world;
}
if(g_race_qualifying)
- race_SendNextCheckpoint(other, 0);
+ race_SendNextCheckpoint(player, 0);
- if(defrag_ents && defragcpexists < 0 && self.classname == "target_stopTimer")
+ if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
{
float fh;
defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
fclose(fh);
}
}
- else if(other.race_checkpoint == race_NextCheckpoint(self.race_checkpoint))
+ else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
{
// ignored
}
else
{
- if(self.spawnflags & 4)
- Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
+ if(this.spawnflags & 4)
+ Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
}
}
void checkpoint_touch()
-{
+{SELFPARAM();
EXACTTRIGGER_TOUCH;
- checkpoint_passed();
+ checkpoint_passed(this, other);
}
-void checkpoint_use()
+void checkpoint_use(entity this, entity actor, entity trigger)
{
- if(other.classname == "info_player_deathmatch") // a spawn, a spawn
+ if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
return;
- other = activator;
- checkpoint_passed();
+ other = actor;
+ checkpoint_passed(this, other);
}
-float race_waypointsprite_visible_for_player(entity e)
-{SELFPARAM();
- if(e.race_checkpoint == -1 || self.owner.race_checkpoint == -2)
+bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
+ if(view.race_checkpoint == -1 || this.owner.race_checkpoint == -2)
return true;
- else if(e.race_checkpoint == self.owner.race_checkpoint)
+ else if(view.race_checkpoint == this.owner.race_checkpoint)
return true;
else
return false;
}
-float have_verified;
-void trigger_race_checkpoint_verify()
-{SELFPARAM();
- entity cp;
- float i, p;
- float qual;
-
- if(have_verified)
- return;
- have_verified = 1;
+void trigger_race_checkpoint_verify(entity this)
+{
+ static bool have_verified;
+ if (have_verified) return;
+ have_verified = true;
- qual = g_race_qualifying;
+ bool qual = g_race_qualifying;
- setself(spawn());
- TRANSMUTE(Player, self);
+ int pl_race_checkpoint = 0;
+ int pl_race_place = 0;
- if(g_race)
- {
- for(i = 0; i <= race_highest_checkpoint; ++i)
- {
- self.race_checkpoint = race_NextCheckpoint(i);
+ if (g_race) {
+ for (int i = 0; i <= race_highest_checkpoint; ++i) {
+ pl_race_checkpoint = race_NextCheckpoint(i);
// race only (middle of the race)
- g_race_qualifying = 0;
- self.race_place = 0;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for respawning in race) - bailing out"));
+ g_race_qualifying = false;
+ pl_race_place = 0;
+ if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
+ }
- if(i == 0)
- {
+ if (i == 0) {
// qualifying only
g_race_qualifying = 1;
- self.race_place = race_lowest_place_spawn;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
+ pl_race_place = race_lowest_place_spawn;
+ if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
+ }
// race only (initial spawn)
g_race_qualifying = 0;
- for(p = 1; p <= race_highest_place_spawn; ++p)
- {
- self.race_place = p;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for initially spawning in race) - bailing out"));
+ for (int p = 1; p <= race_highest_place_spawn; ++p) {
+ pl_race_place = p;
+ if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
+ }
}
}
}
- }
- else if(!defrag_ents)
- {
+ } else if (!defrag_ents) {
// qualifying only
- self.race_checkpoint = race_NextCheckpoint(0);
+ pl_race_checkpoint = race_NextCheckpoint(0);
g_race_qualifying = 1;
- self.race_place = race_lowest_place_spawn;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
- error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
- }
- else
- {
- self.race_checkpoint = race_NextCheckpoint(0);
+ pl_race_place = race_lowest_place_spawn;
+ if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
+ error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
+ }
+ } else {
+ pl_race_checkpoint = race_NextCheckpoint(0);
g_race_qualifying = 1;
- self.race_place = 0; // there's only one spawn on defrag maps
+ pl_race_place = 0; // there's only one spawn on defrag maps
// check if a defragcp file already exists, then read it and apply the checkpoint order
float fh;
string l;
defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
- if(fh >= 0)
- {
- while((l = fgets(fh)))
- {
+ if (fh >= 0) {
+ while ((l = fgets(fh))) {
len = tokenize_console(l);
- if(len != 2)
- {
+ if (len != 2) {
defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
continue;
}
- for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
- if(argv(0) == cp.targetname)
+ for (entity cp = world; (cp = find(cp, classname, "target_checkpoint"));) {
+ if (argv(0) == cp.targetname) {
cp.race_checkpoint = stof(argv(1));
+ }
+ }
}
fclose(fh);
}
g_race_qualifying = qual;
- if(race_timed_checkpoint)
- {
- if(defrag_ents)
- {
- for(cp = world; (cp = find(cp, classname, "target_startTimer"));)
+ if (race_timed_checkpoint) {
+ if (defrag_ents) {
+ for (entity cp = world; (cp = find(cp, classname, "target_startTimer"));) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
- for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
+ }
+ for (entity cp = world; (cp = find(cp, classname, "target_stopTimer"));) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
-
- for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
- {
- if(cp.race_checkpoint == -2) // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
+ }
+ for (entity cp = world; (cp = find(cp, classname, "target_checkpoint"));) {
+ if (cp.race_checkpoint == -2) { // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
defragcpexists = -1;
+ }
}
-
- if(defragcpexists != -1)
- {
+ if (defragcpexists != -1) {
float largest_cp_id = 0;
- for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
- if(cp.race_checkpoint > largest_cp_id)
+ for (entity cp = world; (cp = find(cp, classname, "target_checkpoint"));) {
+ if (cp.race_checkpoint > largest_cp_id) {
largest_cp_id = cp.race_checkpoint;
- for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
+ }
+ }
+ for (entity cp = world; (cp = find(cp, classname, "target_stopTimer"));) {
cp.race_checkpoint = largest_cp_id + 1; // finish line
+ }
race_highest_checkpoint = largest_cp_id + 1;
race_timed_checkpoint = largest_cp_id + 1;
- }
- else
- {
- for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
+ } else {
+ for (entity cp = world; (cp = find(cp, classname, "target_stopTimer"));) {
cp.race_checkpoint = 255; // finish line
+ }
race_highest_checkpoint = 255;
race_timed_checkpoint = 255;
}
- }
- else
- {
- for(cp = world; (cp = find(cp, classname, "trigger_race_checkpoint")); )
- if(cp.sprite)
- {
- if(cp.race_checkpoint == 0)
+ } else {
+ for (entity cp = world; (cp = find(cp, classname, "trigger_race_checkpoint")); ) {
+ if (cp.sprite) {
+ if (cp.race_checkpoint == 0) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
- else if(cp.race_checkpoint == race_timed_checkpoint)
+ } else if (cp.race_checkpoint == race_timed_checkpoint) {
WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
+ }
}
+ }
}
}
- if(defrag_ents)
- {
- entity trigger, targ;
- for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
- for(targ = world; (targ = find(targ, targetname, trigger.target)); )
- if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer")
- {
+ if (defrag_ents) {
+ for (entity trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); ) {
+ for (entity targ = world; (targ = find(targ, targetname, trigger.target)); ) {
+ if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
trigger.wait = 0;
trigger.delay = 0;
targ.wait = 0;
//setorigin(targ, trigger.origin);
//remove(trigger);
}
+ }
+ }
}
- remove(self);
- setself(this);
}
-vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector current)
-{SELFPARAM();
+vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
+{
if(g_race_qualifying)
{
// spawn at first
- if(self.race_checkpoint != 0)
+ if(this.race_checkpoint != 0)
return '-1 0 0';
if(spot.race_place != race_lowest_place_spawn)
return '-1 0 0';
}
else
{
- if(self.race_checkpoint != player.race_respawn_checkpoint)
+ if(this.race_checkpoint != player.race_respawn_checkpoint)
return '-1 0 0';
// try reusing the previous spawn
- if(self == player.race_respawn_spotref || spot == player.race_respawn_spotref)
+ if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
- if(self.race_checkpoint == 0)
+ if(this.race_checkpoint == 0)
{
- float pl;
- pl = player.race_place;
+ int pl = player.race_place;
if(pl > race_highest_place_spawn)
pl = 0;
if(pl == 0 && !player.race_started)
spawnfunc(trigger_race_checkpoint)
{
vector o;
- if(!g_race && !g_cts) { remove(self); return; }
+ if(!g_race && !g_cts) { remove(this); return; }
EXACTTRIGGER_INIT;
- self.use = checkpoint_use;
- if (!(self.spawnflags & 1))
- self.touch = checkpoint_touch;
+ this.use = checkpoint_use;
+ if (!(this.spawnflags & 1))
+ settouch(this, checkpoint_touch);
- o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
- waypoint_spawnforitem_force(self, trace_endpos);
- self.nearestwaypointtimeout = time + 1000000000;
+ o = (this.absmin + this.absmax) * 0.5;
+ tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
+ waypoint_spawnforitem_force(this, trace_endpos);
+ this.nearestwaypointtimeout = time + 1000000000;
- if(self.message == "")
- self.message = "went backwards";
- if (self.message2 == "")
- self.message2 = "was pushed backwards by";
- if (self.race_penalty_reason == "")
- self.race_penalty_reason = "missing a checkpoint";
+ if(this.message == "")
+ this.message = "went backwards";
+ if (this.message2 == "")
+ this.message2 = "was pushed backwards by";
+ if (this.race_penalty_reason == "")
+ this.race_penalty_reason = "missing a checkpoint";
- self.race_checkpoint = self.cnt;
+ this.race_checkpoint = this.cnt;
- if(self.race_checkpoint > race_highest_checkpoint)
+ if(this.race_checkpoint > race_highest_checkpoint)
{
- race_highest_checkpoint = self.race_checkpoint;
- if(self.spawnflags & 8)
- race_timed_checkpoint = self.race_checkpoint;
+ race_highest_checkpoint = this.race_checkpoint;
+ if(this.spawnflags & 8)
+ race_timed_checkpoint = this.race_checkpoint;
else
race_timed_checkpoint = 0;
}
- if(!self.race_penalty)
+ if(!this.race_penalty)
{
- if(self.race_checkpoint)
- WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
+ if(this.race_checkpoint)
+ WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
else
- WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, self, sprite, RADARICON_NONE);
+ WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
}
- self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
- self.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
+ this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
+ this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
- InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
+ InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
}
spawnfunc(target_checkpoint) // defrag entity
{
vector o;
- if(!g_race && !g_cts) { remove(self); return; }
+ if(!g_race && !g_cts) { remove(this); return; }
defrag_ents = 1;
EXACTTRIGGER_INIT;
- self.use = checkpoint_use;
- if (!(self.spawnflags & 1))
- self.touch = checkpoint_touch;
+ this.use = checkpoint_use;
+ if (!(this.spawnflags & 1))
+ settouch(this, checkpoint_touch);
- o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
- waypoint_spawnforitem_force(self, trace_endpos);
- self.nearestwaypointtimeout = time + 1000000000;
+ o = (this.absmin + this.absmax) * 0.5;
+ tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
+ waypoint_spawnforitem_force(this, trace_endpos);
+ this.nearestwaypointtimeout = time + 1000000000;
- if(self.message == "")
- self.message = "went backwards";
- if (self.message2 == "")
- self.message2 = "was pushed backwards by";
- if (self.race_penalty_reason == "")
- self.race_penalty_reason = "missing a checkpoint";
+ if(this.message == "")
+ this.message = "went backwards";
+ if (this.message2 == "")
+ this.message2 = "was pushed backwards by";
+ if (this.race_penalty_reason == "")
+ this.race_penalty_reason = "missing a checkpoint";
- if(self.classname == "target_startTimer")
- self.race_checkpoint = 0;
+ if(this.classname == "target_startTimer")
+ this.race_checkpoint = 0;
else
- self.race_checkpoint = -2;
+ this.race_checkpoint = -2;
race_timed_checkpoint = 1;
- if(self.race_checkpoint == 0)
- WaypointSprite_SpawnFixed(WP_RaceStart, o, self, sprite, RADARICON_NONE);
+ if(this.race_checkpoint == 0)
+ WaypointSprite_SpawnFixed(WP_RaceStart, o, this, sprite, RADARICON_NONE);
else
- WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
+ WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
- self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
+ this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
- InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
+ InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
}
spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
}
-void race_PreparePlayer()
-{SELFPARAM();
- race_ClearTime(self);
- self.race_place = 0;
- self.race_started = 0;
- self.race_respawn_checkpoint = 0;
- self.race_respawn_spotref = world;
+void race_PreparePlayer(entity this)
+{
+ race_ClearTime(this);
+ this.race_place = 0;
+ this.race_started = 0;
+ this.race_respawn_checkpoint = 0;
+ this.race_respawn_spotref = world;
}
-void race_RetractPlayer()
-{SELFPARAM();
+void race_RetractPlayer(entity this)
+{
if(!g_race && !g_cts)
return;
- if(self.race_respawn_checkpoint == 0 || self.race_respawn_checkpoint == race_timed_checkpoint)
- race_ClearTime(self);
- self.race_checkpoint = self.race_respawn_checkpoint;
+ if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
+ race_ClearTime(this);
+ this.race_checkpoint = this.race_respawn_checkpoint;
}
spawnfunc(info_player_race)
{
- if(!g_race && !g_cts) { remove(self); return; }
+ if(!g_race && !g_cts) { remove(this); return; }
++race_spawns;
spawnfunc_info_player_deathmatch(this);
- if(self.race_place > race_highest_place_spawn)
- race_highest_place_spawn = self.race_place;
- if(self.race_place < race_lowest_place_spawn)
- race_lowest_place_spawn = self.race_place;
+ if(this.race_place > race_highest_place_spawn)
+ race_highest_place_spawn = this.race_place;
+ if(this.race_place < race_lowest_place_spawn)
+ race_lowest_place_spawn = this.race_place;
}
void race_ClearRecords()
-{SELFPARAM();
+{
float i;
for(i = 0; i < MAX_CHECKPOINTS; ++i)
FOREACH_CLIENT(true, LAMBDA(
float p = it.race_place;
- WITH(entity, self, it, race_PreparePlayer());
+ race_PreparePlayer(it);
it.race_place = p;
));
}
void penalty_touch()
{SELFPARAM();
EXACTTRIGGER_TOUCH;
- if(other.race_lastpenalty != self)
+ if(other.race_lastpenalty != this)
{
- other.race_lastpenalty = self;
- race_ImposePenaltyTime(other, self.race_penalty, self.race_penalty_reason);
+ other.race_lastpenalty = this;
+ race_ImposePenaltyTime(other, this.race_penalty, this.race_penalty_reason);
}
}
-void penalty_use()
-{SELFPARAM();
- race_ImposePenaltyTime(activator, self.race_penalty, self.race_penalty_reason);
+void penalty_use(entity this, entity actor, entity trigger)
+{
+ race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
}
spawnfunc(trigger_race_penalty)
{
// TODO: find out why this wasnt done:
- //if(!g_cts && !g_race) { remove(self); return; }
+ //if(!g_cts && !g_race) { remove(this); return; }
EXACTTRIGGER_INIT;
- self.use = penalty_use;
- if (!(self.spawnflags & 1))
- self.touch = penalty_touch;
+ this.use = penalty_use;
+ if (!(this.spawnflags & 1))
+ settouch(this, penalty_touch);
- if (self.race_penalty_reason == "")
- self.race_penalty_reason = "missing a checkpoint";
- if (!self.race_penalty)
- self.race_penalty = 5;
+ if (this.race_penalty_reason == "")
+ this.race_penalty_reason = "missing a checkpoint";
+ if (!this.race_penalty)
+ this.race_penalty = 5;
}
float race_GetFractionalLapCount(entity e)