if(it != o || time >= this.portal_activatetime)
Portal_Think_TryTeleportPlayer(this, it, g);
- if(it.hook)
- Portal_Think_TryTeleportPlayer(this, it.hook, g);
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook)
+ Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g);
+ }
));
this.solid = SOLID_TRIGGER;
this.aiment = o;