#include "portals.qh"
-#include <common/effects/all.qh>
-#include "hook.qh"
-#include "mutators/_mod.qh"
-#include <server/client.qh>
-#include <server/weapons/common.qh>
#include <common/constants.qh>
#include <common/deathtypes/all.qh>
-#include <common/notifications/all.qh>
+#include <common/effects/all.qh>
+#include <common/mapobjects/subs.qh>
#include <common/mapobjects/teleporters.qh>
#include <common/mapobjects/triggers.qh>
-#include <common/mapobjects/subs.qh>
+#include <common/notifications/all.qh>
#include <common/util.qh>
+#include <common/vehicles/sv_vehicles.qh>
+#include <common/vehicles/vehicle.qh>
#include <common/weapons/_all.qh>
+#include <common/weapons/weapon/porto.qh>
#include <lib/csqcmodel/sv_model.qh>
#include <lib/warpzone/anglestransform.qh>
-#include <lib/warpzone/util_server.qh>
#include <lib/warpzone/common.qh>
-#include <common/vehicles/vehicle.qh>
-#include <common/vehicles/sv_vehicles.qh>
-#include <common/weapons/weapon/porto.qh>
-#include <server/player.qh>
+#include <lib/warpzone/util_server.qh>
+#include <server/client.qh>
#include <server/damage.qh>
+#include <server/hook.qh>
+#include <server/mutators/_mod.qh>
+#include <server/player.qh>
+#include <server/weapons/common.qh>
#define PORTALS_ARE_NOT_SOLID