string playerstats_last;
string events_last;
.float playerstats_addedglobalinfo;
-float playerstats_requested;
.string playerstats_id;
void PlayerStats_Init()
playerstats_db = db_create();
if(playerstats_db >= 0)
playerstats_waitforme = FALSE; // must wait for it at match end
-
+
+ serverflags |= SERVERFLAG_PLAYERSTATS;
+
PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
PlayerStats_AddEvent(PLAYERSTATS_WINS);
PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
void PlayerStats_AddPlayer(entity e)
{
+ string s;
+
if(playerstats_db < 0)
return;
if(e.playerstats_id)
return;
+ s = string_null;
if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
- e.playerstats_id = strzone(e.crypto_idfp);
+ s = e.crypto_idfp;
else if(clienttype(e) == CLIENTTYPE_BOT)
- e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
- else
- e.playerstats_id = strzone(sprintf("player#%d", e.playerid));
+ s = sprintf("bot#%g#%s", skill, e.cleanname);
+
+ if(!s || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
+ {
+ if(clienttype(e) == CLIENTTYPE_BOT)
+ s = sprintf("bot#%d", e.playerid);
+ else
+ s = sprintf("player#%d", e.playerid);
+ }
+
+ e.playerstats_id = strzone(s);
string key;
key = sprintf("%s:*", e.playerstats_id);
db_put(playerstats_db, key, ftos(val));
}
-void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data)
-{
- if(playerstats_requested)
- playerstats_waitforme = TRUE;
-}
-
/*
format spec:
R: release information on the server
T: time at which the game ended
G: game type
+ O: mod name (icon request) as in server browser
M: map name
+ I: match ID (see "matchid" in g_world.qc
S: "hostname" of the server
C: number of "unpure" cvar changes
- W: winning team ID
+ U: UDP port number of the server
+ D: duration of the match
P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
n: nickname of the player (optional)
- t: team ID
+ t: team ID
+ i: player index
e: followed by an event name, a space, and the event count/score
event names can be:
alivetime: total playing time of the player
scoreboardvalid: set to 1 if the player was there at the end of the match
total-<scoreboardname>: total score of that scoreboard item
scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
- achievement-<achievementname>: achievement counters
- rank <number>: rank of player
- acc-<weapon netname>-hit: total damage dealt
- acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
- acc-<weapon netname>-cnt-hit: amount of shots that actually hit
- acc-<weapon netname>-cnt-fired: amount of fired shots
- acc-<weapon netname>-frags: amount of frags dealt by weapon
+ achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
+ kills-<index>: number of kills against the indexed player
+ rank <number>: rank of player
+ acc-<weapon netname>-hit: total damage dealt
+ acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
+ acc-<weapon netname>-cnt-hit: amount of shots that actually hit
+ acc-<weapon netname>-cnt-fired: amount of fired shots
+ acc-<weapon netname>-frags: amount of frags dealt by weapon
+
+ Response format (not used yet):
+
+ V: format version (always 1) - this MUST be the first line!
+ #: comment (MUST be ignored by any parser)
+ R: release information on the XonStat server
+ T: current time
+ S: in case of a stats submit request, the human readable xonstat URL for the submitted match
+ P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
+ e: followed by an event name, a space, and the event count/score, and - if this is a reply to a stats submit request - a space, and the delta of the event count/score caused by this match
+ event names can be the same as above (they then are either sums, or minimum/maximum values, depending on context), as well as:
+ elo: current Elo calculated by the stats server
+ rank <number>: global rank of player for this game type (for stats submit requests)
+ rank-<gametype> <number>: global rank of player for any game type (for non stats submit requests)
+ not all events need to be included, of course
+ if an event is counted additively from unprocessed submitted data, it should not be sent as part of stats submit response
+ achievement-<achievementname> events may be generated by the xonstat server and reported as part of stats submit responses!
*/
void PlayerStats_ready(entity fh, entity pass, float status)
#endif
url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
url_fputs(fh, sprintf("G %s\n", GetGametype()));
+ url_fputs(fh, sprintf("O %s\n", modname));
url_fputs(fh, sprintf("M %s\n", GetMapname()));
url_fputs(fh, sprintf("I %s\n", matchid));
url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
+ url_fputs(fh, sprintf("U %d\n", cvar("port")));
+ url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
{
url_fputs(fh, sprintf("P %s\n", p));
}
}
url_fputs(fh, "\n");
- db_close(playerstats_db);
- playerstats_db = -1;
- url_fclose(fh, PlayerStats_ready, world);
+ url_fclose(fh);
break;
case URL_READY_CANREAD:
// url_fclose is processing, we got a response for writing the data
while((s = url_fgets(fh)))
print(" ", s, "\n");
print("End of response.\n");
- url_fclose(fh, PlayerStats_ready, world);
+ url_fclose(fh);
break;
case URL_READY_CLOSED:
// url_fclose has finished
print("Player stats written\n");
playerstats_waitforme = TRUE;
+ db_close(playerstats_db);
+ playerstats_db = -1;
break;
case URL_READY_ERROR:
default:
uri = autocvar_g_playerstats_uri;
if(uri != "")
{
- url_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
playerstats_waitforme = FALSE;
+ url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
}
else
{
}
//#NO AUTOCVARS END
+void PlayerStats_Accuracy(entity p)
+{
+ entity a, w;
+ a = p.accuracy;
+ float i;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ w = get_weaponinfo(i);
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
+ }
+ //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
+}
+
void PlayerStats_AddGlobalInfo(entity p)
{
if(playerstats_db < 0)
if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
+ PlayerStats_Accuracy(p);
+
strunzone(p.playerstats_id);
p.playerstats_id = string_null;
}
-void PlayerStats_Accuracy(entity p)
-{
- entity a, w;
- a = p.accuracy;
- float i;
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- w = get_weaponinfo(i);
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.accuracy_hit[i-1]);
- PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.accuracy_fired[i-1]);
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.accuracy_cnt_hit[i-1]);
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.accuracy_cnt_fired[i-1]);
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.accuracy_frags[i-1]);
- }
-}
-
void PlayerStats_EndMatch(float finished)
{
entity p, winner;
- winner = PlayerScore_Sort(score_dummyfield);
- FOR_EACH_PLAYER(p) // spectators intentionally not included
+ winner = PlayerScore_Sort(score_dummyfield);
+ FOR_EACH_CLIENT(p) // spectators intentionally not included
{
+ //PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up.
+
+ if(g_arena || g_lms || g_ca)
+ if(p.alivetime <= 0) { continue; }
+ else
+ if(p.classname != "player") { continue; }
+
PlayerScore_PlayerStats(p);
- PlayerStats_Accuracy(p);
PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
if(finished)
{