S: "hostname" of the server
C: number of "unpure" cvar changes
P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
+ I: match ID (see "matchid" in g_world.qc
n: nickname of the player (optional)
- t: team ID
+ t: team ID
e: followed by an event name, a space, and the event count/score
event names can be:
alivetime: total playing time of the player