PLAYERDEMO_FIELDS(this, playerdemo_read_)
{
time = this.playerdemo_time;
- WITHSELF(this, PlayerPreThink());
+ PlayerPreThink(this);
// not running physics though... this is just so we can run weapon stuff
- WITHSELF(this, PlayerPostThink());
+ PlayerPostThink(this);
}
this.playerdemo_time = stof(fgets(this.playerdemo_fh));
if(this.playerdemo_time == 0)