]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'master' into Mario/cs_clientcvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index 4e8663d24af0a5aaf8b6b3f574fdd9acd9dab8d8..9308886e23eee277b8c88695de4b04c6b9d9e253 100644 (file)
@@ -235,10 +235,10 @@ void calculate_player_respawn_time(entity this)
        float pcount = 1;  // Include myself whether or not team is already set right and I'm a "player".
        if (teamplay)
        {
-               FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
                        if(it.team == this.team)
                                ++pcount;
-               ));
+               });
                if (sdelay_small_count == 0)
                        sdelay_small_count = 1;
                if (sdelay_large_count == 0)
@@ -246,9 +246,9 @@ void calculate_player_respawn_time(entity this)
        }
        else
        {
-               FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
                        ++pcount;
-               ));
+               });
                if (sdelay_small_count == 0)
                {
                        if (IS_INDEPENDENT_PLAYER(this))
@@ -316,9 +316,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        if(!DEATH_ISSPECIAL(deathtype))
        {
-               damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
-               if(this != attacker)
-                       damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
+               damage *= bound(1.0, CS(this).cvar_cl_handicap, 10.0);
+               if(this != attacker && IS_PLAYER(attacker))
+                       damage /= bound(1.0, CS(attacker).cvar_cl_handicap, 10.0);
        }
 
        if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)