vector movenode_boxmin;
float pathlib_movenode_goodnode;
-vector pathlib_wateroutnode(vector start, vector end);
-vector pathlib_swimnode(vector start, vector end);
-vector pathlib_flynode(vector start, vector end);
+vector pathlib_wateroutnode(vector start, vector end, float doedge);
+vector pathlib_swimnode(vector start, vector end, float doedge);
+vector pathlib_flynode(vector start, vector end, float doedge);
vector pathlib_walknode(vector start, vector end, float doedge);
var vector pathlib_movenode(vector start, vector end, float doedge);