]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Limit impact execution time to avoid sounds playing each frame. Impact sounds can...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 6aa97b6960f9aedb87e63114ec216348f1e0ce8a..8015946618a6e9c9c97fb4cffa31ccf3b5deaf42 100644 (file)
@@ -1,4 +1,10 @@
 .string object_clipboard;
+.float material;
+
+const float MATERIAL_METAL = 1;
+const float MATERIAL_STONE = 2;
+const float MATERIAL_WOOD = 3;
+const float MATERIAL_FLESH = 4;
 
 entity sandbox_EditObject_Get()
 {
@@ -22,6 +28,36 @@ void sandbox_EditObject_Scale(entity e, float f)
        }
 }
 
+.float touch_timer;
+void sandbox_Object_Touch()
+{
+       // apply material impact effects
+
+       if(self.touch_timer > time)
+               return; // don't execute each frame
+       self.touch_timer = time + 0.1;
+       if not(vlen(self.velocity) >= autocvar_g_sandbox_object_matvel || vlen(other.velocity) >= autocvar_g_sandbox_object_matvel)
+               return; // impact not strong enough
+
+       switch(self.material)
+       {
+               case MATERIAL_METAL:
+                       sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               case MATERIAL_STONE:
+                       sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               case MATERIAL_WOOD:
+                       sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               case MATERIAL_FLESH:
+                       sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               default:
+                       break;
+       }
+}
+
 entity sandbox_SpawnObject()
 {
        // spawn a new object with default properties
@@ -31,11 +67,14 @@ entity sandbox_SpawnObject()
        e.realowner = self;
        e.classname = "object";
        e.takedamage = DAMAGE_AIM;
-       e.damageforcescale = 0;
+       e.damageforcescale = 1;
        e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
        e.movetype = MOVETYPE_TOSS;
        e.frame = 0;
        e.skin = 0;
+       e.material = MATERIAL_METAL;
+
+       e.touch = sandbox_Object_Touch;
 
        // set origin and direction based on player position and view angle
        makevectors(self.v_angle);
@@ -79,7 +118,8 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
                                print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
                                print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
-                               print_to(self, "^force value ^7- amount of force applied to objects that are shot");
+                               print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+                               print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
                                print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
                                return TRUE;
 
@@ -170,6 +210,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
                                        self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
                                        self.object_clipboard = strcat(self.object_clipboard, ftos(e.damageforcescale), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.material), " ");
 
                                        self.object_clipboard = strzone(self.object_clipboard);
                                        print_to(self, "Object copied to clipboard");
@@ -202,6 +243,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                sandbox_EditObject_Scale(e, stof(argv(6)));
                                e.movetype = stof(argv(7));
                                e.damageforcescale = stof(argv(8));
+                               e.material = stof(argv(9));
 
                                print_to(self, "Object pasted");
                                if(autocvar_g_sandbox_info)
@@ -259,6 +301,9 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                case "force":
                                                        e.damageforcescale = stof(argv(3));
                                                        break;
+                                               case "material":
+                                                       e.material = stof(argv(3));
+                                                       break;
                                                default:
                                                        print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
                                                        break;
@@ -326,5 +371,19 @@ MUTATOR_DEFINITION(sandbox)
        MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
 
+       MUTATOR_ONADD
+       {
+               float i;
+               for (i = 1; i <= 5; i++)
+               {
+                       // precache material sounds
+                       precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
+               }
+       }
+
        return FALSE;
 }
+