]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Rename spawn to spawn_object and spawnitem to spawn_item. Also document spawn_item...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 7dada9f1c0f2673aeb4a321d9803d4da6914cf9d..5f6c5b7f819699153809dccd57d0ed5ae6b61f9b 100644 (file)
@@ -13,17 +13,18 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                if(argv(1) == "help")
                {
                        print_to(self, "You can use the following sandbox commands:");
-                       print_to(self, "^7\"^2spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+                       print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+                       print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
                        return TRUE;
                }
-               else if(argv(1) == "spawn")
+               else if(argv(1) == "spawn_object")
                {
                        // spawn a new object with the default settings
 
                        // don't allow spawning objects without a model
                        if(cmd_argc < 3)
                        {
-                               print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn' command");
+                               print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
                                return TRUE;
                        }
                        else if not(fexists(argv(2)))
@@ -35,6 +36,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        entity e;
                        e = spawn();
                        e.classname = "object";
+
                        makevectors(self.v_angle);
                        traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
                        setorigin(e, trace_endpos);
@@ -46,6 +48,37 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
                        return TRUE;
                }
+               else if(argv(1) == "spawn_item")
+               {
+                       // spawn a new item
+                       // weapons are the only items currently supported
+
+                       if(cmd_argc < 3)
+                       {
+                               print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+                               return TRUE;
+                       }
+
+                       entity e;
+                       float i;
+                       makevectors(self.v_angle);
+                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       {
+                               e = get_weaponinfo(i);
+                               if(e.netname == argv(2))
+                               {
+                                       W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
+                                       if(autocvar_g_sandbox_info)
+                                               print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+                                       return TRUE;
+                               }
+                       }
+
+                       print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
+                       return TRUE;
+               }
        }
        return FALSE;
 }