e.classname = "object";
e.takedamage = DAMAGE_NO;
e.movetype = MOVETYPE_TOSS;
- e.solid = SOLID_BSP;
+ e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
// set origin and direction based on player position and view angle
makevectors(self.v_angle);
print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
+ print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^3skin ^7- changes the skin of the object");
+ print_to(self, "^3frame ^7- object animation frame, for self-animated models");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
}
e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
if(e != world)
{
- if(self.object_clipboard != "") // unzone the player's clipboard if it's not empty
+ // set clipboard properties
+ if(self.object_clipboard)
strunzone(self.object_clipboard);
- self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.movetype)));
+ self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype)));
print_to(self, "Object copied to clipboard");
return TRUE;
{
// spawns a new object using the properties in the player's clipboard
- if(self.object_clipboard == "") // no object in clipboard
+ if(!self.object_clipboard) // no object in clipboard
{
print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
return TRUE;
e = sandbox_SpawnObject();
tokenize_console(self.object_clipboard);
+ // apply clipboard properties
setmodel(e, argv(0));
- e.movetype = stof(argv(1));
+ e.skin = stof(argv(1));
+ e.frame = stof(argv(2));
+ e.movetype = stof(argv(3));
print_to(self, "Object pasted");
if(autocvar_g_sandbox_info)
return TRUE;
}
+ else if(argv(1) == "edit_object")
+ {
+ if(!argv(2) || !argv(3))
+ {
+ print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
+ return TRUE;
+ }
+
+ e = sandbox_EditObject();
+ if(e != world)
+ {
+ if(argv(2) == "skin")
+ e.skin = stof(argv(3));
+ else if(argv(2) == "frame")
+ e.frame = stof(argv(3));
+ else
+ print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
+
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ }
else
{
print_to(self, "Invalid command. For usage information, type 'sandbox help'");
MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
{
// unzone the player's clipboard if it's not empty
- if(self.object_clipboard != "")
+ if(self.object_clipboard)
{
strunzone(self.object_clipboard);
self.object_clipboard = string_null;
}
+
+ return FALSE;
}
MUTATOR_DEFINITION(sandbox)
MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
- return 0;
+ return FALSE;
}