+.string object_clipboard;
+
+entity sandbox_EditObject()
+{
+ // returns the traced entity if the player can edit it, and world if not
+
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+ if(trace_ent.classname == "object" && trace_ent.realowner == self)
+ return trace_ent;
+ else
+ return world;
+}
+
+entity sandbox_SpawnObject()
+{
+ // spawn a new object with default properties
+
+ entity e;
+ e = spawn();
+ e.realowner = self;
+ e.classname = "object";
+ e.takedamage = DAMAGE_NO;
+ e.movetype = MOVETYPE_TOSS;
+ e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
+
+ // set origin and direction based on player position and view angle
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
+ setorigin(e, trace_endpos);
+ e.angles_y = self.v_angle_y;
+
+ return e;
+}
+
MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
{
if(MUTATOR_RETURNVALUE) // command was already handled?
{
if(cmd_argc < 2)
{
- print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'");
+ print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
return TRUE;
}
+ entity e;
if(argv(1) == "help")
{
print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
+ print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
+ print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
+ print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^3skin ^7- changes the skin of the object");
+ print_to(self, "^3frame ^7- object animation frame, for self-animated models");
+ print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
+ return TRUE;
+ }
+ else if(argv(1) == "spawn_item")
+ {
+ // only weapons are currently supported
+
+ if(cmd_argc < 3)
+ {
+ print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ return TRUE;
+ }
+
+ // spawn a new item
+ float i;
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ if(e.netname == argv(2))
+ {
+ W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ }
+
+ print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
return TRUE;
}
else if(argv(1) == "spawn_object")
return TRUE;
}
- // spawn a new object with the default settings
- entity e;
- e = spawn();
- e.classname = "object";
- e.takedamage = DAMAGE_NO;
-
- // those properties are defaults that can be edited later
- e.movetype = MOVETYPE_TOSS;
- e.solid = SOLID_TRIGGER;
-
- makevectors(self.v_angle);
- traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
- setorigin(e, trace_endpos);
+ e = sandbox_SpawnObject();
setmodel(e, argv(2));
- e.angles = self.v_angle; // give the player's angles to the object, as he spawns it from behind
if(autocvar_g_sandbox_info)
print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
return TRUE;
}
- else if(argv(1) == "spawn_item")
+ else if(argv(1) == "remove_object")
{
- // spawn a new item
- // weapons are the only items currently supported
+ e = sandbox_EditObject();
+ if(e != world)
+ {
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
+ remove(e);
+ e = world;
+ return TRUE;
+ }
- if(cmd_argc < 3)
+ print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ }
+ else if(argv(1) == "duplicate_object_copy")
+ {
+ // copies customizable properties of the selected object to the clipboard
+
+ e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
+ if(e != world)
{
- print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ // set clipboard properties
+ if(self.object_clipboard)
+ strunzone(self.object_clipboard);
+ self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype)));
+
+ print_to(self, "Object copied to clipboard");
return TRUE;
}
- entity e;
- float i;
- makevectors(self.v_angle);
- traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+ print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ }
+ else if(argv(1) == "duplicate_object_paste")
+ {
+ // spawns a new object using the properties in the player's clipboard
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ if(!self.object_clipboard) // no object in clipboard
{
- e = get_weaponinfo(i);
- if(e.netname == argv(2))
- {
- W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
- return TRUE;
- }
+ print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
+ return TRUE;
+ }
+
+ e = sandbox_SpawnObject();
+ tokenize_console(self.object_clipboard);
+
+ // apply clipboard properties
+ setmodel(e, argv(0));
+ e.skin = stof(argv(1));
+ e.frame = stof(argv(2));
+ e.movetype = stof(argv(3));
+
+ print_to(self, "Object pasted");
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
+
+ return TRUE;
+ }
+ else if(argv(1) == "edit_object")
+ {
+ if(!argv(2) || !argv(3))
+ {
+ print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
+ return TRUE;
+ }
+
+ e = sandbox_EditObject();
+ if(e != world)
+ {
+ if(argv(2) == "skin")
+ e.skin = stof(argv(3));
+ else if(argv(2) == "frame")
+ e.frame = stof(argv(3));
+ else
+ print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
+
+ return TRUE;
}
- print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
+ print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ }
+ else
+ {
+ print_to(self, "Invalid command. For usage information, type 'sandbox help'");
return TRUE;
}
}
return FALSE;
}
+MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+{
+ // if the player is close enough to their object, they can drag it
+
+ if(autocvar_sv_cheats)
+ return FALSE; // cheat dragging is used instead
+
+ // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
+ // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
+ // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
+ // it goes out of range while slinging it around.
+
+ entity e;
+ float grab;
+
+ e = sandbox_EditObject();
+ if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+ grab = TRUE;
+
+ if(Drag(e, grab)) // execute dragging
+ {
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
+{
+ // unzone the player's clipboard if it's not empty
+ if(self.object_clipboard)
+ {
+ strunzone(self.object_clipboard);
+ self.object_clipboard = string_null;
+ }
+
+ return FALSE;
+}
+
MUTATOR_DEFINITION(sandbox)
{
MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
- return 0;
+ return FALSE;
}