+#include "../_all.qh"
+
+#include "mutator.qh"
+
const float MAX_STORAGE_ATTACHMENTS = 16;
float object_count;
.float object_flood;
intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
- pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+ Send_Effect(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
}
void sandbox_ObjectFunction_Think()