]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Add flesh as a new material. Enjoy spawning player meshes and listening to them crunc...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 0b472ad6ac689ccfb5b7b0f2bc983c76d831382d..005cbb6a102bbf29d4ea5866bc865aeeb7abd19f 100644 (file)
@@ -1,6 +1,12 @@
 .string object_clipboard;
+.float material;
 
-entity sandbox_EditObject()
+const float MATERIAL_METAL = 1;
+const float MATERIAL_STONE = 2;
+const float MATERIAL_WOOD = 3;
+const float MATERIAL_FLESH = 4;
+
+entity sandbox_EditObject_Get()
 {
        // returns the traced entity if the player can edit it, and world if not
 
@@ -12,6 +18,37 @@ entity sandbox_EditObject()
                return world;
 }
 
+void sandbox_EditObject_Scale(entity e, float f)
+{
+       e.scale = f;
+       if(e.scale)
+       {
+               e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
+               setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+       }
+}
+
+void sandbox_Object_Touch()
+{
+       switch(self.material)
+       {
+               case MATERIAL_METAL:
+                       sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               case MATERIAL_STONE:
+                       sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               case MATERIAL_WOOD:
+                       sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               case MATERIAL_FLESH:
+                       sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
+                       break;
+               default:
+                       break;
+       }
+}
+
 entity sandbox_SpawnObject()
 {
        // spawn a new object with default properties
@@ -21,10 +58,14 @@ entity sandbox_SpawnObject()
        e.realowner = self;
        e.classname = "object";
        e.takedamage = DAMAGE_AIM;
+       e.damageforcescale = 1;
        e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
        e.movetype = MOVETYPE_TOSS;
        e.frame = 0;
        e.skin = 0;
+       e.material = MATERIAL_METAL;
+
+       e.touch = sandbox_Object_Touch;
 
        // set origin and direction based on player position and view angle
        makevectors(self.v_angle);
@@ -61,9 +102,15 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
                                print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
                                print_to(self, "^7Object properties for ^2edit_object^7:");
-                               print_to(self, "^3skin ^7- changes the skin of the object");
-                               print_to(self, "^3frame ^7- object animation frame, for self-animated models");
-                               print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+                               print_to(self, "^3skin value ^7- changes the skin of the object");
+                               print_to(self, "^3alpha value ^7- sets object transparency");
+                               print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+                               print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+                               print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
+                               print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+                               print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+                               print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+                               print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
                                print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
                                return TRUE;
 
@@ -121,7 +168,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
                        // ---------------- COMMAND: REMOVE OBJECT ----------------
                        case "remove_object":
-                               e = sandbox_EditObject();
+                               e = sandbox_EditObject_Get();
                                if(e != world)
                                {
                                        if(autocvar_g_sandbox_info)
@@ -138,14 +185,25 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        case "duplicate_object_copy":
                                // copies customizable properties of the selected object to the clipboard
 
-                               e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
+                               e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
                                if(e != world)
                                {
-                                       // set clipboard properties
                                        if(self.object_clipboard)
                                                strunzone(self.object_clipboard);
-                                       self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype)));
 
+                                       // set clipboard properties
+                                       self.object_clipboard = strcat(e.model, " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.alpha), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.colormod), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.glowmod), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.damageforcescale), " ");
+                                       self.object_clipboard = strcat(self.object_clipboard, ftos(e.material), " ");
+
+                                       self.object_clipboard = strzone(self.object_clipboard);
                                        print_to(self, "Object copied to clipboard");
                                        return TRUE;
                                }
@@ -169,8 +227,14 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                // apply clipboard properties
                                setmodel(e, argv(0));
                                e.skin = stof(argv(1));
-                               e.frame = stof(argv(2));
-                               e.movetype = stof(argv(3));
+                               e.alpha = stof(argv(2));
+                               e.colormod = stov(argv(3));
+                               e.glowmod = stov(argv(4));
+                               e.frame = stof(argv(5));
+                               sandbox_EditObject_Scale(e, stof(argv(6)));
+                               e.movetype = stof(argv(7));
+                               e.damageforcescale = stof(argv(8));
+                               e.material = stof(argv(9));
 
                                print_to(self, "Object pasted");
                                if(autocvar_g_sandbox_info)
@@ -186,7 +250,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        return TRUE;
                                }
 
-                               e = sandbox_EditObject();
+                               e = sandbox_EditObject_Get();
                                if(e != world)
                                {
                                        switch(argv(2))
@@ -194,16 +258,42 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                case "skin":
                                                        e.skin = stof(argv(3));
                                                        break;
+                                               case "alpha":
+                                                       e.alpha = stof(argv(3));
+                                                       break;
+                                               case "color_main":
+                                                       e.colormod = stov(argv(3));
+                                                       break;
+                                               case "color_glow":
+                                                       e.glowmod = stov(argv(3));
+                                                       break;
                                                case "frame":
                                                        e.frame = stof(argv(3));
                                                        break;
+                                               case "scale":
+                                                       sandbox_EditObject_Scale(e, stof(argv(3)));
+                                                       break;
                                                case "physics":
-                                                       if(argv(3) == "0") // static
-                                                               e.movetype = MOVETYPE_NONE;
-                                                       else if(argv(3) == "1") // movable
-                                                               e.movetype = MOVETYPE_TOSS;
-                                                       else if(argv(3) == "2") // physical
-                                                               e.movetype = MOVETYPE_PHYSICS;
+                                                       switch(argv(3))
+                                                       {
+                                                               case "0": // static
+                                                                       e.movetype = MOVETYPE_NONE;
+                                                                       break;
+                                                               case "1": // movable
+                                                                       e.movetype = MOVETYPE_TOSS;
+                                                                       break;
+                                                               case "2": // physical
+                                                                       e.movetype = MOVETYPE_PHYSICS;
+                                                                       break;
+                                                               default:
+                                                                       break;
+                                                       }
+                                                       break;
+                                               case "force":
+                                                       e.damageforcescale = stof(argv(3));
+                                                       break;
+                                               case "material":
+                                                       e.material = stof(argv(3));
                                                        break;
                                                default:
                                                        print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
@@ -240,7 +330,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
        entity e;
        float grab;
 
-       e = sandbox_EditObject();
+       e = sandbox_EditObject_Get();
        if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
                grab = TRUE;
 
@@ -272,5 +362,19 @@ MUTATOR_DEFINITION(sandbox)
        MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
 
+       MUTATOR_ONADD
+       {
+               float i;
+               for (i = 1; i <= 5; i++)
+               {
+                       // precache material sounds
+                       precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
+               }
+       }
+
        return FALSE;
 }
+