intensity = vlen(self.velocity) + vlen(other.velocity);
if(intensity) // avoid divisions by 0
intensity /= 2; // average the two velocities
- if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
+ if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
return; // impact not strong enough to do anything
// now offset intensity and apply it to the effects
intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
return trace_ent; // don't check permissions, anyone can edit this object
if(trace_ent.crypto_idfp == "")
return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
- if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
+ if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
return world;
}
print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
return TRUE;
}
- if not(fexists(argv(2)))
+ if (!(fexists(argv(2))))
{
print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
return TRUE;