CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
CHECK_MUTATOR_ADD("g_instagib", mutator_instagib, !g_nexball);
- CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_instagib"));
- CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_instagib"));
- CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_instagib"));
- CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_instagib"));
+ CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, 1);
+ CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_instagib") && !cvar("g_overkill"));
+ CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_instagib") && !cvar("g_overkill"));
+ CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, 1);
CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_instagib"));
CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
- CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_instagib"));
+ CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_instagib") && !cvar("g_overkill"));
CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
- CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_instagib"));
+ CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, 1);
CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_instagib") && !g_nexball);
CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
+ CHECK_MUTATOR_ADD("g_overkill", mutator_overkill, !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill");
CHECK_MUTATOR_ADD("g_buffs", mutator_buffs, 1);
#undef CHECK_MUTATOR_ADD