CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
- CHECK_MUTATOR_ADD("g_instagib", mutator_instagib, !g_nexball);
CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, 1);
CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_instagib") && !cvar("g_overkill"));
CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_instagib") && !cvar("g_overkill"));