org = (p1.origin + p2.origin) * 0.5;
org_z += (p1.mins_z + p2.mins_z) * 0.5;
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_small"), org, '0 0 0', 1);
entity e;