]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_touchexplode.qc
Add a function to control weapon sound paths with hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_touchexplode.qc
index 5d3dda20d687e999bbef5cae3214d8976dbdf40c..5ceeff34b5f4ab365744a9c8d999e7fe6036fedd 100644 (file)
@@ -10,7 +10,7 @@ void PlayerTouchExplode(entity p1, entity p2)
        org = (p1.origin + p2.origin) * 0.5;
        org.z += (p1.mins.z + p2.mins.z) * 0.5;
 
-       sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+       sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
        Send_Effect("explosion_small", org, '0 0 0', 1);
 
        entity e;