org.z += (p1.mins.z + p2.mins.z) * 0.5;
sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("explosion_small"), org, '0 0 0', 1);
+ Send_Effect("explosion_small", org, '0 0 0', 1);
entity e;
e = spawn();