.float cvar_cl_spawn_near_teammate;
MUTATOR_HOOKFUNCTION(msnt_Spawn_Score)
-{
+{SELFPARAM();
if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
return 0;
}
MUTATOR_HOOKFUNCTION(msnt_PlayerSpawn)
-{
+{SELFPARAM();
// Note: when entering this, fixangle is already set.
if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
{
}
MUTATOR_HOOKFUNCTION(msnt_PlayerDies)
-{
+{SELFPARAM();
self.msnt_deathloc = self.origin;
return 0;
}