if(self.weapons & WepSet_FromWeapon(j))
if(self.switchweapon != j)
if(W_IsWeaponThrowable(j))
- W_ThrowNewWeapon(self, j, FALSE, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
+ W_ThrowNewWeapon(self, j, false, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":Pinata");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", PiƱata");
- return FALSE;
+ return false;
}
MUTATOR_DEFINITION(mutator_pinata)
MUTATOR_HOOK(BuildMutatorsString, pinata_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, pinata_BuildMutatorsPrettyString, CBC_ORDER_ANY);
- return FALSE;
+ return false;
}