MUTATOR_DEFINITION(mutator_physical_items)
{
+ // check if we have a physics engine
if not(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE"))
+ {
+ dprint("Warning: Physical items are enabled but no physics engine can be used. Reverting to old items.\n");
return FALSE;
+ }
MUTATOR_HOOK(Item_Spawn, item_spawning, CBC_ORDER_ANY);