+#ifndef MUTATOR_OVERKILL_H
+#define MUTATOR_OVERKILL_H
+
.vector ok_deathloc;
.float ok_spawnsys_timer;
.float ok_lastwep;
.float ok_use_ammocharge;
.float ok_ammo_charge;
+.float ok_pauseregen_finished;
+
void(entity ent, float wep) ok_DecreaseCharge;
+#endif