+void ok_DecreaseCharge(entity ent, float wep)
+{
+ if not(autocvar_g_overkill_ammo_charge) return;
+
+ entity wepent = get_weaponinfo(wep);
+
+ if(wepent.netname == "")
+ return; // dummy
+
+ ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+}
+
+void ok_IncreaseCharge(entity ent, float wep)
+{
+ entity wepent = get_weaponinfo(wep);
+
+ if(wepent.netname == "")
+ return; // dummy
+
+ if(autocvar_g_overkill_ammo_charge)
+ if not(ent.BUTTON_ATCK)
+ if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
+ ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
+}
+
+float ok_CheckWeaponCharge(entity ent, float wep, float swep)
+{
+ if not(autocvar_g_overkill_ammo_charge) return TRUE;
+ //if(wep != swep) return TRUE; // switching, don't even bother checking
+
+ entity wepent = get_weaponinfo(wep);
+
+ if(wepent.netname == "")
+ return 0; // dummy
+
+ return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
+}
+
MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
{
if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
cvar_set("g_pickup_items", "1");
self = spawn();
- self.noalign = TRUE;
self.ok_item = TRUE;
+ self.noalign = TRUE;
spawnfunc_item_armor_small();
self.movetype = MOVETYPE_TOSS;
self.gravity = 1;
MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
{
+ nades_CheckThrow();
+
return TRUE;
}
if(self.freezetag_frozen)
return FALSE;
+ ok_IncreaseCharge(self, self.weapon);
+
if(self.BUTTON_ATCK2)
if(self.jump_interval <= time)
{
self.weapon = w;
}
+ self.weapon_blocked = FALSE;
+
+ self.ok_ammo_charge = self.ammo_charge[self.weapon];
+
+ if(autocvar_g_overkill_ammo_charge)
+ if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
+ {
+ if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
+ self.ok_notice_time = time + 2;
+ play2(self, "weapons/dryfire.wav");
+ }
+ if(self.weaponentity.state != WS_CLEAR)
+ w_ready();
+
+ self.weapon_blocked = TRUE;
+ }
+
self.BUTTON_ATCK2 = 0;
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
{
+ if(autocvar_g_overkill_ammo_charge)
+ {
+ float i;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
+
+ self.ok_use_ammocharge = 1;
+ self.ok_notice_time = time;
+ }
+ else
+ self.ok_use_ammocharge = 0;
+
if(autocvar_g_overkill_spawnsystem_delay_death)
self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
{
- if(autocvar_g_powerups != 0)
+ if(autocvar_g_powerups)
if(autocvar_g_overkill_powerups_replace)
if(self.classname == "item_strength")
{
entity wep = spawn();
setorigin(wep, self.origin);
+ wep.ok_item = TRUE;
wep.think = start_hmg;
wep.nextthink = time + 0.1;
return TRUE;
}
- if(autocvar_g_powerups != 0)
+ if(autocvar_g_powerups)
if(autocvar_g_overkill_powerups_replace)
if(self.classname == "item_invincible")
{
entity wep = spawn();
setorigin(wep, self.origin);
+ wep.ok_item = TRUE;
wep.think = start_rpc;
wep.nextthink = time + 0.1;
return TRUE;
return TRUE;
}
+MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
+{
+ self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
+ self.ok_use_ammocharge = other.ok_use_ammocharge;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(ok_SetModname)
{
modname = "Overkill";
precache_model("models/weapons/v_ok_sniper.md3");
precache_model("models/weapons/g_ok_sniper.md3");
+ precache_sound("weapons/dryfire.wav");
+
+ addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
+ addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+
w_uzi(WR_PRECACHE);
w_nex(WR_PRECACHE);
w_shotgun(WR_PRECACHE);
MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
MUTATOR_ONADD