]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Experimental ammo charging system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index 191946ffd93b869eb40e787889ef040f71bbc56a..c16198b1fe2d9ff77309ecc64ab21bfc6c1d1f14 100644 (file)
@@ -1,3 +1,41 @@
+void ok_DecreaseCharge(entity ent, float wep)
+{
+       if not(autocvar_g_overkill_ammo_charge) return;
+
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return; // dummy
+
+       ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+}
+
+void ok_IncreaseCharge(entity ent, float wep)
+{
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return; // dummy
+
+       if(autocvar_g_overkill_ammo_charge)
+       if not(ent.BUTTON_ATCK)
+       if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
+               ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
+}
+
+float ok_CheckWeaponCharge(entity ent, float wep, float swep)
+{
+       if not(autocvar_g_overkill_ammo_charge) return TRUE;
+       //if(wep != swep) return TRUE; // switching, don't even bother checking
+
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return 0; // dummy
+
+       return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
+}
+
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
 {
        if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
@@ -49,8 +87,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        
        cvar_set("g_pickup_items", "1");
        self = spawn();
-       self.noalign = TRUE;
        self.ok_item = TRUE;
+       self.noalign = TRUE;
        spawnfunc_item_armor_small();
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
@@ -66,6 +104,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 
 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
 {
+       nades_CheckThrow();
+
        return TRUE;
 }
 
@@ -80,6 +120,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        if(self.freezetag_frozen)
                return FALSE;
 
+       ok_IncreaseCharge(self, self.weapon);
+
        if(self.BUTTON_ATCK2)
                if(self.jump_interval <= time)
                {
@@ -91,12 +133,45 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                        self.weapon = w;
                }
 
+       self.weapon_blocked = FALSE;
+
+       self.ok_ammo_charge = self.ammo_charge[self.weapon];
+
+       if(autocvar_g_overkill_ammo_charge)
+       if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
+       {
+               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+               {
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
+                       self.ok_notice_time = time + 2;
+                       play2(self, "weapons/dryfire.wav");
+               }
+               if(self.weaponentity.state != WS_CLEAR)
+                       w_ready();
+
+               self.weapon_blocked = TRUE;
+       }
+
        self.BUTTON_ATCK2 = 0;
+
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
 {
+       if(autocvar_g_overkill_ammo_charge)
+       {
+               float i;
+
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
+
+               self.ok_use_ammocharge = 1;
+               self.ok_notice_time = time;
+       }
+       else
+               self.ok_use_ammocharge = 0;
+
        if(autocvar_g_overkill_spawnsystem_delay_death)
                self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
 
@@ -237,23 +312,25 @@ void start_ma_anyway()
 
 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
 {
-       if(autocvar_g_powerups != 0)
+       if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
        if(self.classname == "item_strength")
        {
                entity wep = spawn();
                setorigin(wep, self.origin);
+               wep.ok_item = TRUE;
                wep.think = start_hmg;
                wep.nextthink = time + 0.1;
                return TRUE;
        }
 
-       if(autocvar_g_powerups != 0)
+       if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
        if(self.classname == "item_invincible")
        {
                entity wep = spawn();
                setorigin(wep, self.origin);
+               wep.ok_item = TRUE;
                wep.think = start_rpc;
                wep.nextthink = time + 0.1;
                return TRUE;
@@ -276,6 +353,14 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
        return TRUE;
 }
 
+MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
+{
+       self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
+       self.ok_use_ammocharge = other.ok_use_ammocharge;
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(ok_SetModname)
 {
        modname = "Overkill";
@@ -318,6 +403,11 @@ void ok_Initialize()
        precache_model("models/weapons/v_ok_sniper.md3");
        precache_model("models/weapons/g_ok_sniper.md3");
 
+       precache_sound("weapons/dryfire.wav");
+       
+       addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
+       addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+
        w_uzi(WR_PRECACHE);
        w_nex(WR_PRECACHE);
        w_shotgun(WR_PRECACHE);
@@ -358,6 +448,7 @@ MUTATOR_DEFINITION(mutator_overkill)
        MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
 
        MUTATOR_ONADD