if(wepent.weapon == 0)
return; // dummy
- ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+ ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
}
void ok_IncreaseCharge(entity ent, float wep)
MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
{
if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
{
frag_damage = 0;
if(frag_attacker != frag_target)
+ if(frag_target.health > 0)
+ if(frag_target.frozen == 0)
+ if(frag_target.deadflag == DEAD_NO)
{
- if(frag_target.health >= 1 && !frag_target.freezetag_frozen && frag_target.deadflag == DEAD_NO)
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
frag_force = '0 0 0';
}
}
return FALSE;
}
+MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
+{
+ if(damage_take)
+ self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(ok_PlayerDies)
{
entity oldself = self;
- if(other.flags & FL_MONSTER)
- other.monster_loot = func_null; // this hook is shared with monsters
+ if(self.flags & FL_MONSTER)
+ {
+ remove(other); // remove default item
+ other = world;
+ }
- self.ok_lastwep = self.weapon;
- self.ok_deathloc = self.origin;
self = spawn();
self.ok_item = TRUE;
self.noalign = TRUE;
SUB_SetFade(self, time + 5, 1);
self = oldself;
+ self.ok_lastwep = self.switchweapon;
+
return FALSE;
}
+MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
+{
+ // overkill's values are different, so use custom regen
+ if(!self.frozen)
+ {
+ self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
+ self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
+
+ float minf, maxf, limitf;
+
+ maxf = autocvar_g_balance_fuel_rotstable;
+ minf = autocvar_g_balance_fuel_regenstable;
+ limitf = autocvar_g_balance_fuel_limit;
+
+ self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+ }
+ return TRUE; // return TRUE anyway, as frozen uses no regen
+}
+
MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
{
return TRUE;
if(intermission_running || gameover)
return FALSE;
- if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.freezetag_frozen)
+ if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
return FALSE;
+ if(self.ok_lastwep)
+ {
+ self.switchweapon = self.ok_lastwep;
+ self.ok_lastwep = 0;
+ }
+
ok_IncreaseCharge(self, self.weapon);
if(self.BUTTON_ATCK2)
if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
if(time >= self.jump_interval)
{
- self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
+ self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
makevectors(self.v_angle);
- float w = self.weapon;
- self.weapon = WEP_LASER;
- W_Laser_Attack(3);
- self.weapon = w;
+
+ W_Blaster_Attack(
+ WEP_BLASTER | HITTYPE_SECONDARY,
+ WEP_CVAR_SEC(vaporizer, shotangle),
+ WEP_CVAR_SEC(vaporizer, damage),
+ WEP_CVAR_SEC(vaporizer, edgedamage),
+ WEP_CVAR_SEC(vaporizer, radius),
+ WEP_CVAR_SEC(vaporizer, force),
+ WEP_CVAR_SEC(vaporizer, speed),
+ WEP_CVAR_SEC(vaporizer, spread),
+ WEP_CVAR_SEC(vaporizer, delay),
+ WEP_CVAR_SEC(vaporizer, lifetime)
+ );
}
self.weapon_blocked = FALSE;
if(self.ok_use_ammocharge)
if(!ok_CheckWeaponCharge(self, self.weapon))
{
- if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+ if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
{
//Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
self.ok_notice_time = time + 2;
}
else
self.ok_use_ammocharge = 0;
+
+ self.ok_pauseregen_finished = time + 2;
return FALSE;
}
{
if(autocvar_g_powerups)
if(autocvar_g_overkill_powerups_replace)
- if(self.classname == "item_strength")
{
- entity wep = spawn();
- setorigin(wep, self.origin);
- wep.ok_item = TRUE;
- wep.think = start_hmg;
- wep.nextthink = time + 0.1;
- wep.noalign = self.noalign;
- return TRUE;
- }
+ if(self.classname == "item_strength")
+ {
+ entity wep = spawn();
+ setorigin(wep, self.origin);
+ setmodel(wep, "models/weapons/g_ok_hmg.md3");
+ wep.classname = "weapon_hmg";
+ wep.ok_item = TRUE;
+ wep.noalign = self.noalign;
+ wep.cnt = self.cnt;
+ wep.team = self.team;
+ wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+ wep.pickup_anyway = TRUE;
+ wep.think = spawnfunc_weapon_hmg;
+ wep.nextthink = time + 0.1;
+ return TRUE;
+ }
- if(autocvar_g_powerups)
- if(autocvar_g_overkill_powerups_replace)
- if(self.classname == "item_invincible")
- {
- entity wep = spawn();
- setorigin(wep, self.origin);
- wep.ok_item = TRUE;
- wep.think = start_rpc;
- wep.nextthink = time + 0.1;
- wep.noalign = self.noalign;
- return TRUE;
+ if(self.classname == "item_invincible")
+ {
+ entity wep = spawn();
+ setorigin(wep, self.origin);
+ setmodel(wep, "models/weapons/g_ok_rl.md3");
+ wep.classname = "weapon_rpc";
+ wep.ok_item = TRUE;
+ wep.noalign = self.noalign;
+ wep.cnt = self.cnt;
+ wep.team = self.team;
+ wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+ wep.pickup_anyway = TRUE;
+ wep.think = spawnfunc_weapon_rpc;
+ wep.nextthink = time + 0.1;
+ return TRUE;
+ }
}
return FALSE;
MUTATOR_HOOKFUNCTION(ok_StartItems)
{
- start_items |= IT_UNLIMITED_WEAPON_AMMO;
- start_weapons = warmup_start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
+ WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
+
+ if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
+ if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
- start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
- warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
+ start_items |= IT_UNLIMITED_WEAPON_AMMO;
+ start_weapons = warmup_start_weapons = ok_start_items;
return FALSE;
}
return TRUE;
}
+void ok_SetCvars()
+{
+ // hack to force overkill playermodels
+ cvar_settemp("sv_defaultcharacter", "1");
+ cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
+ cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
+ cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
+}
+
void ok_Initialize()
{
- precache_all_playermodels("models/ok_player/*.dpm");
+ ok_SetCvars();
- precache_model("models/weapons/h_ok_rl.iqm");
- precache_model("models/weapons/v_ok_rl.md3");
- precache_model("models/weapons/g_ok_rl.md3");
- precache_model("models/weapons/ok_rocket.md3");
+ precache_all_playermodels("models/ok_player/*.dpm");
precache_model("models/weapons/h_ok_mg.iqm");
precache_model("models/weapons/v_ok_mg.md3");
precache_model("models/weapons/g_ok_mg.md3");
- precache_model("models/weapons/h_ok_hmg.iqm");
- precache_model("models/weapons/v_ok_hmg.md3");
- precache_model("models/weapons/g_ok_hmg.md3");
-
precache_model("models/weapons/h_ok_shotgun.iqm");
precache_model("models/weapons/v_ok_shotgun.md3");
precache_model("models/weapons/g_ok_shotgun.md3");
addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
- w_uzi(WR_PRECACHE);
- w_nex(WR_PRECACHE);
- w_shotgun(WR_PRECACHE);
- w_laser(WR_PRECACHE);
+ WEP_ACTION(WEP_MACHINEGUN, WR_INIT);
+ WEP_ACTION(WEP_VORTEX, WR_INIT);
+ WEP_ACTION(WEP_SHOTGUN, WR_INIT);
+ WEP_ACTION(WEP_BLASTER, WR_INIT);
+
+ WEP_ACTION(WEP_RPC, WR_INIT);
+ WEP_ACTION(WEP_HMG, WR_INIT);
(get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
(get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
(get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
- (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
- (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
-
- string s;
- float fh = fopen("overkill.cfg", FILE_READ);
- if(fh >= 0)
- {
- while((s = fgets(fh)))
- {
- tokenize_console(s);
- if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
- cvar_settemp(argv(0), argv(1));
- }
- fclose(fh);
- }
- else
- dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
+ (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
+ (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
}
MUTATOR_DEFINITION(mutator_overkill)
MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);