float ok_CheckWeaponCharge(entity ent, float wep)
{
- if(!ent.ok_use_ammocharge) return TRUE;
+ if(!ent.ok_use_ammocharge) return true;
entity wepent = get_weaponinfo(wep);
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
{
if(damage_take)
self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerDies)
}
self = spawn();
- self.ok_item = TRUE;
- self.noalign = TRUE;
- self.pickup_anyway = TRUE;
+ self.ok_item = true;
+ self.noalign = true;
+ self.pickup_anyway = true;
spawnfunc_item_armor_small();
self.movetype = MOVETYPE_TOSS;
self.gravity = 1;
self.ok_lastwep = self.switchweapon;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
}
- return TRUE; // return TRUE anyway, as frozen uses no regen
+ return true; // return true anyway, as frozen uses no regen
}
MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
{
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
{
if(intermission_running || gameover)
- return FALSE;
+ return false;
if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
- return FALSE;
+ return false;
if(self.ok_lastwep)
{
);
}
- self.weapon_blocked = FALSE;
+ self.weapon_blocked = false;
self.ok_ammo_charge = self.ammo_charge[self.weapon];
if(self.weaponentity.state != WS_CLEAR)
w_ready();
- self.weapon_blocked = TRUE;
+ self.weapon_blocked = true;
}
self.BUTTON_ATCK2 = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
self.ok_pauseregen_finished = time + 2;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
setorigin(wep, self.origin);
setmodel(wep, "models/weapons/g_ok_hmg.md3");
wep.classname = "weapon_hmg";
- wep.ok_item = TRUE;
+ wep.ok_item = true;
wep.noalign = self.noalign;
wep.cnt = self.cnt;
wep.team = self.team;
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
- wep.pickup_anyway = TRUE;
+ wep.pickup_anyway = true;
wep.think = spawnfunc_weapon_hmg;
wep.nextthink = time + 0.1;
- return TRUE;
+ return true;
}
if(self.classname == "item_invincible")
setorigin(wep, self.origin);
setmodel(wep, "models/weapons/g_ok_rl.md3");
wep.classname = "weapon_rpc";
- wep.ok_item = TRUE;
+ wep.ok_item = true;
wep.noalign = self.noalign;
wep.cnt = self.cnt;
wep.team = self.team;
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
- wep.pickup_anyway = TRUE;
+ wep.pickup_anyway = true;
wep.think = spawnfunc_weapon_rpc;
wep.nextthink = time + 0.1;
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_ItemRemove)
{
if(self.ok_item)
- return FALSE;
+ return false;
switch(self.items)
{
case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
}
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
self.ok_use_ammocharge = other.ok_use_ammocharge;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_StartItems)
start_items |= IT_UNLIMITED_WEAPON_AMMO;
start_weapons = warmup_start_weapons = ok_start_items;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":OK");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", Overkill");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_SetModname)
{
modname = "Overkill";
- return TRUE;
+ return true;
}
void ok_SetCvars()
(get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
- return FALSE;
+ return false;
}