]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Mutators: port to new syntax
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index d5b59d26ad9b31cc940d023c63abfb5563592db4..79607a1aa6370531e0f0b750fe08e59c1c9d5481 100644 (file)
@@ -1,8 +1,25 @@
 #include "mutator_overkill.qh"
-#include "../_all.qh"
 
 #include "mutator.qh"
 
+void ok_Initialize();
+
+REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
+{
+       MUTATOR_ONADD
+       {
+               ok_Initialize();
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+       }
+
+       return false;
+}
+
 void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float);
 spawnfunc(weapon_hmg);
 spawnfunc(weapon_rpc);
@@ -43,7 +60,7 @@ float ok_CheckWeaponCharge(entity ent, int wep)
        return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
 {
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
        if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
@@ -63,14 +80,14 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
+MUTATOR_HOOKFUNCTION(okPlayerDamage_SplitHealthArmor)
 {SELFPARAM();
        if(damage_take)
                self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDies)
+MUTATOR_HOOKFUNCTION(okPlayerDies)
 {SELFPARAM();
        entity targ = ((frag_attacker) ? frag_attacker : frag_target);
 
@@ -98,8 +115,9 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 
        return false;
 }
+MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
+MUTATOR_HOOKFUNCTION(okPlayerRegen)
 {SELFPARAM();
        // overkill's values are different, so use custom regen
        if(!self.frozen)
@@ -118,12 +136,12 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
        return true; // return true anyway, as frozen uses no regen
 }
 
-MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+MUTATOR_HOOKFUNCTION(okForbidThrowCurrentWeapon)
 {
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
+MUTATOR_HOOKFUNCTION(okPlayerPreThink)
 {SELFPARAM();
        if(intermission_running || gameover)
                return false;
@@ -189,7 +207,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(okPlayerSpawn)
 {SELFPARAM();
        if(autocvar_g_overkill_ammo_charge)
        {
@@ -210,7 +228,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
 void _spawnfunc_weapon_hmg() { SELFPARAM(); spawnfunc_weapon_hmg(this); }
 void _spawnfunc_weapon_rpc() { SELFPARAM(); spawnfunc_weapon_rpc(this); }
 
-MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
+MUTATOR_HOOKFUNCTION(okOnEntityPreSpawn)
 {SELFPARAM();
        if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
@@ -253,7 +271,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_ItemRemove)
+MUTATOR_HOOKFUNCTION(ok, FilterItem)
 {SELFPARAM();
        if(self.ok_item)
                return false;
@@ -267,7 +285,7 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
+MUTATOR_HOOKFUNCTION(okSpectateCopy)
 {SELFPARAM();
        self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
        self.ok_use_ammocharge = other.ok_use_ammocharge;
@@ -275,7 +293,7 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_StartItems)
+MUTATOR_HOOKFUNCTION(ok, SetStartItems)
 {
        WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
 
@@ -288,19 +306,19 @@ MUTATOR_HOOKFUNCTION(ok_StartItems)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(okBuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":OK");
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+MUTATOR_HOOKFUNCTION(okBuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Overkill");
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_SetModname)
+MUTATOR_HOOKFUNCTION(okSetModname)
 {
        modname = "Overkill";
        return true;
@@ -331,35 +349,3 @@ void ok_Initialize()
        WEP_MACHINEGUN.mdl = "ok_mg";
        WEP_VORTEX.mdl = "ok_sniper";
 }
-
-MUTATOR_DEFINITION(mutator_overkill)
-{
-       MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
-       MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
-       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
-       MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
-
-       MUTATOR_ONADD
-       {
-               ok_Initialize();
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-       }
-
-       return false;
-}