]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Mutators: port to new syntax
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index 6c04b4d5452ac1ceff8c8977a5fa0cf981c0303d..79607a1aa6370531e0f0b750fe08e59c1c9d5481 100644 (file)
@@ -1,11 +1,28 @@
 #include "mutator_overkill.qh"
-#include "../_all.qh"
 
 #include "mutator.qh"
 
-void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float);
-void spawnfunc_weapon_hmg();
-void spawnfunc_weapon_rpc();
+void ok_Initialize();
+
+REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
+{
+       MUTATOR_ONADD
+       {
+               ok_Initialize();
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+       }
+
+       return false;
+}
+
+void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float);
+spawnfunc(weapon_hmg);
+spawnfunc(weapon_rpc);
 
 void ok_DecreaseCharge(entity ent, int wep)
 {
@@ -43,10 +60,10 @@ float ok_CheckWeaponCharge(entity ent, int wep)
        return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
 {
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
-       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                frag_damage = 0;
 
@@ -63,16 +80,15 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
-{
+MUTATOR_HOOKFUNCTION(okPlayerDamage_SplitHealthArmor)
+{SELFPARAM();
        if(damage_take)
                self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDies)
-{
-       entity oldself = self;
+MUTATOR_HOOKFUNCTION(ok, PlayerDies)
+{SELFPARAM();
        entity targ = ((frag_attacker) ? frag_attacker : frag_target);
 
        if(IS_MONSTER(self))
@@ -81,11 +97,11 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
                other = world;
        }
 
-       self = spawn();
+       setself(spawn());
        self.ok_item = true;
        self.noalign = true;
        self.pickup_anyway = true;
-       spawnfunc_item_armor_small();
+       spawnfunc_item_armor_small(this);
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
        self.reset = SUB_Remove;
@@ -93,15 +109,16 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
        self.classname = "droppedweapon"; // hax
        SUB_SetFade(self, time + 5, 1);
-       self = oldself;
+       setself(this);
 
        self.ok_lastwep = self.switchweapon;
 
        return false;
 }
+MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
-{
+MUTATOR_HOOKFUNCTION(okPlayerRegen)
+{SELFPARAM();
        // overkill's values are different, so use custom regen
        if(!self.frozen)
        {
@@ -119,13 +136,13 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
        return true; // return true anyway, as frozen uses no regen
 }
 
-MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+MUTATOR_HOOKFUNCTION(okForbidThrowCurrentWeapon)
 {
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
-{
+MUTATOR_HOOKFUNCTION(okPlayerPreThink)
+{SELFPARAM();
        if(intermission_running || gameover)
                return false;
 
@@ -141,7 +158,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        ok_IncreaseCharge(self, self.weapon);
 
        if(self.BUTTON_ATCK2)
-       if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
+       if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
        if(time >= self.jump_interval)
        {
                self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
@@ -150,6 +167,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                int oldwep = self.weapon;
                self.weapon = WEP_BLASTER.m_id;
                W_Blaster_Attack(
+                       self,
                        WEP_BLASTER.m_id | HITTYPE_SECONDARY,
                        WEP_CVAR_SEC(vaporizer, shotangle),
                        WEP_CVAR_SEC(vaporizer, damage),
@@ -175,10 +193,11 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                {
                        //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
                        self.ok_notice_time = time + 2;
-                       play2(self, "weapons/dryfire.wav");
+                       play2(self, SND(DRYFIRE));
                }
+               Weapon wpn = get_weaponinfo(self.weapon);
                if(self.weaponentity.state != WS_CLEAR)
-                       w_ready();
+                       w_ready(wpn, self, self.BUTTON_ATCK, self.BUTTON_ATCK2);
 
                self.weapon_blocked = true;
        }
@@ -188,8 +207,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
-{
+MUTATOR_HOOKFUNCTION(okPlayerSpawn)
+{SELFPARAM();
        if(autocvar_g_overkill_ammo_charge)
        {
                for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
@@ -206,8 +225,11 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
-{
+void _spawnfunc_weapon_hmg() { SELFPARAM(); spawnfunc_weapon_hmg(this); }
+void _spawnfunc_weapon_rpc() { SELFPARAM(); spawnfunc_weapon_rpc(this); }
+
+MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
+{SELFPARAM();
        if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
        {
@@ -215,7 +237,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                {
                        entity wep = spawn();
                        setorigin(wep, self.origin);
-                       setmodel(wep, "models/weapons/g_ok_hmg.md3");
+                       setmodel(wep, MDL_OK_HMG);
                        wep.classname = "weapon_hmg";
                        wep.ok_item = true;
                        wep.noalign = self.noalign;
@@ -223,7 +245,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
                        wep.pickup_anyway = true;
-                       wep.think = spawnfunc_weapon_hmg;
+                       wep.think = _spawnfunc_weapon_hmg;
                        wep.nextthink = time + 0.1;
                        return true;
                }
@@ -232,7 +254,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                {
                        entity wep = spawn();
                        setorigin(wep, self.origin);
-                       setmodel(wep, "models/weapons/g_ok_rl.md3");
+                       setmodel(wep, MDL_OK_RPC);
                        wep.classname = "weapon_rpc";
                        wep.ok_item = true;
                        wep.noalign = self.noalign;
@@ -240,7 +262,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
                        wep.pickup_anyway = true;
-                       wep.think = spawnfunc_weapon_rpc;
+                       wep.think = _spawnfunc_weapon_rpc;
                        wep.nextthink = time + 0.1;
                        return true;
                }
@@ -249,8 +271,8 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_ItemRemove)
-{
+MUTATOR_HOOKFUNCTION(ok, FilterItem)
+{SELFPARAM();
        if(self.ok_item)
                return false;
 
@@ -263,20 +285,20 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
-{
+MUTATOR_HOOKFUNCTION(okSpectateCopy)
+{SELFPARAM();
        self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
        self.ok_use_ammocharge = other.ok_use_ammocharge;
 
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_StartItems)
+MUTATOR_HOOKFUNCTION(ok, SetStartItems)
 {
-       WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
+       WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
 
-       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
-       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
+       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
+       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
 
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
@@ -284,19 +306,19 @@ MUTATOR_HOOKFUNCTION(ok_StartItems)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(okBuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":OK");
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+MUTATOR_HOOKFUNCTION(okBuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Overkill");
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_SetModname)
+MUTATOR_HOOKFUNCTION(okSetModname)
 {
        modname = "Overkill";
        return true;
@@ -317,20 +339,6 @@ void ok_Initialize()
 
        precache_all_playermodels("models/ok_player/*.dpm");
 
-       precache_model("models/weapons/h_ok_mg.iqm");
-       precache_model("models/weapons/v_ok_mg.md3");
-       precache_model("models/weapons/g_ok_mg.md3");
-
-       precache_model("models/weapons/h_ok_shotgun.iqm");
-       precache_model("models/weapons/v_ok_shotgun.md3");
-       precache_model("models/weapons/g_ok_shotgun.md3");
-
-       precache_model("models/weapons/h_ok_sniper.iqm");
-       precache_model("models/weapons/v_ok_sniper.md3");
-       precache_model("models/weapons/g_ok_sniper.md3");
-
-       precache_sound("weapons/dryfire.wav");
-
        addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
        addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
 
@@ -341,35 +349,3 @@ void ok_Initialize()
        WEP_MACHINEGUN.mdl = "ok_mg";
        WEP_VORTEX.mdl = "ok_sniper";
 }
-
-MUTATOR_DEFINITION(mutator_overkill)
-{
-       MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
-       MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
-       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
-       MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
-
-       MUTATOR_ONADD
-       {
-               ok_Initialize();
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-       }
-
-       return false;
-}