]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Mutators: port to new syntax
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index 3bc1e79589355e376e712199ee3925e1105cff8d..79607a1aa6370531e0f0b750fe08e59c1c9d5481 100644 (file)
@@ -1,11 +1,28 @@
 #include "mutator_overkill.qh"
-#include "../_all.qh"
 
 #include "mutator.qh"
 
-void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float);
-void spawnfunc_weapon_hmg();
-void spawnfunc_weapon_rpc();
+void ok_Initialize();
+
+REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
+{
+       MUTATOR_ONADD
+       {
+               ok_Initialize();
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+       }
+
+       return false;
+}
+
+void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float);
+spawnfunc(weapon_hmg);
+spawnfunc(weapon_rpc);
 
 void ok_DecreaseCharge(entity ent, int wep)
 {
@@ -43,10 +60,10 @@ float ok_CheckWeaponCharge(entity ent, int wep)
        return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
 {
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
-       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                frag_damage = 0;
 
@@ -63,14 +80,14 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
+MUTATOR_HOOKFUNCTION(okPlayerDamage_SplitHealthArmor)
 {SELFPARAM();
        if(damage_take)
                self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerDies)
+MUTATOR_HOOKFUNCTION(okPlayerDies)
 {SELFPARAM();
        entity targ = ((frag_attacker) ? frag_attacker : frag_target);
 
@@ -84,7 +101,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        self.ok_item = true;
        self.noalign = true;
        self.pickup_anyway = true;
-       spawnfunc_item_armor_small();
+       spawnfunc_item_armor_small(this);
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
        self.reset = SUB_Remove;
@@ -98,8 +115,9 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 
        return false;
 }
+MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
+MUTATOR_HOOKFUNCTION(okPlayerRegen)
 {SELFPARAM();
        // overkill's values are different, so use custom regen
        if(!self.frozen)
@@ -118,12 +136,12 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
        return true; // return true anyway, as frozen uses no regen
 }
 
-MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+MUTATOR_HOOKFUNCTION(okForbidThrowCurrentWeapon)
 {
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
+MUTATOR_HOOKFUNCTION(okPlayerPreThink)
 {SELFPARAM();
        if(intermission_running || gameover)
                return false;
@@ -149,6 +167,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                int oldwep = self.weapon;
                self.weapon = WEP_BLASTER.m_id;
                W_Blaster_Attack(
+                       self,
                        WEP_BLASTER.m_id | HITTYPE_SECONDARY,
                        WEP_CVAR_SEC(vaporizer, shotangle),
                        WEP_CVAR_SEC(vaporizer, damage),
@@ -176,8 +195,9 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                        self.ok_notice_time = time + 2;
                        play2(self, SND(DRYFIRE));
                }
+               Weapon wpn = get_weaponinfo(self.weapon);
                if(self.weaponentity.state != WS_CLEAR)
-                       w_ready();
+                       w_ready(wpn, self, self.BUTTON_ATCK, self.BUTTON_ATCK2);
 
                self.weapon_blocked = true;
        }
@@ -187,7 +207,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(okPlayerSpawn)
 {SELFPARAM();
        if(autocvar_g_overkill_ammo_charge)
        {
@@ -205,7 +225,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
+void _spawnfunc_weapon_hmg() { SELFPARAM(); spawnfunc_weapon_hmg(this); }
+void _spawnfunc_weapon_rpc() { SELFPARAM(); spawnfunc_weapon_rpc(this); }
+
+MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
 {SELFPARAM();
        if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
@@ -222,7 +245,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
                        wep.pickup_anyway = true;
-                       wep.think = spawnfunc_weapon_hmg;
+                       wep.think = _spawnfunc_weapon_hmg;
                        wep.nextthink = time + 0.1;
                        return true;
                }
@@ -239,7 +262,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
                        wep.pickup_anyway = true;
-                       wep.think = spawnfunc_weapon_rpc;
+                       wep.think = _spawnfunc_weapon_rpc;
                        wep.nextthink = time + 0.1;
                        return true;
                }
@@ -248,7 +271,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_ItemRemove)
+MUTATOR_HOOKFUNCTION(ok, FilterItem)
 {SELFPARAM();
        if(self.ok_item)
                return false;
@@ -262,7 +285,7 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
+MUTATOR_HOOKFUNCTION(okSpectateCopy)
 {SELFPARAM();
        self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
        self.ok_use_ammocharge = other.ok_use_ammocharge;
@@ -270,12 +293,12 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_StartItems)
+MUTATOR_HOOKFUNCTION(ok, SetStartItems)
 {
-       WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
+       WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
 
-       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
-       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
+       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
+       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
 
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
@@ -283,19 +306,19 @@ MUTATOR_HOOKFUNCTION(ok_StartItems)
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(okBuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":OK");
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+MUTATOR_HOOKFUNCTION(okBuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Overkill");
        return false;
 }
 
-MUTATOR_HOOKFUNCTION(ok_SetModname)
+MUTATOR_HOOKFUNCTION(okSetModname)
 {
        modname = "Overkill";
        return true;
@@ -326,35 +349,3 @@ void ok_Initialize()
        WEP_MACHINEGUN.mdl = "ok_mg";
        WEP_VORTEX.mdl = "ok_sniper";
 }
-
-MUTATOR_DEFINITION(mutator_overkill)
-{
-       MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
-       MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
-       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
-       MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
-
-       MUTATOR_ONADD
-       {
-               ok_Initialize();
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-       }
-
-       return false;
-}