]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Add a function to control weapon sound paths with hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index c975cda155a09ae5b75bc913d17b8ebf7a1ccbe0..22056662077375f25ad476a60238030fd10bedf5 100644 (file)
@@ -175,7 +175,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                {
                        //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
                        self.ok_notice_time = time + 2;
-                       play2(self, "weapons/dryfire.wav");
+                       play2(self, W_Sound("dryfire"));
                }
                if(self.weaponentity.state != WS_CLEAR)
                        w_ready();
@@ -329,7 +329,7 @@ void ok_Initialize()
        precache_model("models/weapons/v_ok_sniper.md3");
        precache_model("models/weapons/g_ok_sniper.md3");
 
-       precache_sound("weapons/dryfire.wav");
+       precache_sound(W_Sound("dryfire"));
 
        addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
        addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);