]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_nix.qc
Add a few quick checks to ensure dead/frozen players don't enter vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_nix.qc
index 4603a1cca785d0a33a860276cbc362cdfcca26de..dc12b05209eccc70baa32187ab62b033eb8fb961 100644 (file)
@@ -1,8 +1,10 @@
 float g_nix_with_laser;
-// WEAPONTODO
+
 float nix_weapon;
+float nix_weapon_ammo;
 float nix_nextchange;
 float nix_nextweapon;
+float nix_nextweapon_ammo;
 .float nix_lastchange_id;
 .float nix_lastinfotime;
 .float nix_nextincr;
@@ -20,7 +22,7 @@ float NIX_CanChooseWeapon(float wpn)
        }
        else
        {
-               if(wpn == WEP_BLASTER && g_nix_with_laser) // WEAPONTODO: rename to g_nix_with_blaster
+               if(wpn == WEP_LASER && g_nix_with_laser)
                        return FALSE;
                if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                        return FALSE;
@@ -37,6 +39,7 @@ void NIX_ChooseNextWeapon()
                if(NIX_CanChooseWeapon(j))
                        RandomSelection_Add(world, j, string_null, 1, (j != nix_weapon));
        nix_nextweapon = RandomSelection_chosen_float;
+       nix_nextweapon_ammo = W_AmmoItemCode(nix_nextweapon);
 }
 
 void NIX_GiveCurrentWeapon()
@@ -51,66 +54,65 @@ void NIX_GiveCurrentWeapon()
        if(dt <= 0)
        {
                nix_weapon = nix_nextweapon;
+               nix_weapon_ammo = nix_nextweapon_ammo;
                nix_nextweapon = 0;
                if (!nix_nextchange) // no round played yet?
                        nix_nextchange = time; // start the first round now!
                else
                        nix_nextchange = time + autocvar_g_balance_nix_roundtime;
-               //WEP_ACTION(nix_weapon, WR_INIT); // forget it, too slow
+               //weapon_action(nix_weapon, WR_PRECACHE); // forget it, too slow
        }
 
-       // get weapon info
-       entity e = get_weaponinfo(nix_weapon);
-
        if(nix_nextchange != self.nix_lastchange_id) // this shall only be called once per round!
        {
-               self.ammo_shells = self.ammo_nails = self.ammo_rockets = self.ammo_cells = self.ammo_fuel = 0;
-               
-               if(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               self.nix_lastchange_id = nix_nextchange;
+               if (self.items & IT_UNLIMITED_WEAPON_AMMO)
                {
-                       switch(e.ammo_field)
-                       {
-                               case ammo_shells:  self.ammo_shells  = autocvar_g_pickup_shells_max;  break;
-                               case ammo_nails:   self.ammo_nails   = autocvar_g_pickup_nails_max;   break;
-                               case ammo_rockets: self.ammo_rockets = autocvar_g_pickup_rockets_max; break;
-                               case ammo_cells:   self.ammo_cells   = autocvar_g_pickup_cells_max;   break;
-                               case ammo_fuel:    self.ammo_fuel    = autocvar_g_pickup_fuel_max;    break;
-                       }
+                       self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
+                               autocvar_g_pickup_shells_max : 0;
+                       self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
+                               autocvar_g_pickup_nails_max : 0;
+                       self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
+                               autocvar_g_pickup_rockets_max : 0;
+                       self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
+                               autocvar_g_pickup_cells_max : 0;
+                       self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
+                               autocvar_g_pickup_fuel_max : 0;
                }
                else
                {
-                       switch(e.ammo_field)
-                       {
-                               case ammo_shells:  self.ammo_shells  = autocvar_g_balance_nix_ammo_shells;  break;
-                               case ammo_nails:   self.ammo_nails   = autocvar_g_balance_nix_ammo_nails;   break;
-                               case ammo_rockets: self.ammo_rockets = autocvar_g_balance_nix_ammo_rockets; break;
-                               case ammo_cells:   self.ammo_cells   = autocvar_g_balance_nix_ammo_cells;   break;
-                               case ammo_fuel:    self.ammo_fuel    = autocvar_g_balance_nix_ammo_fuel;    break;
-                       }
+                       self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
+                               autocvar_g_balance_nix_ammo_shells : 0;
+                       self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
+                               autocvar_g_balance_nix_ammo_nails : 0;
+                       self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
+                               autocvar_g_balance_nix_ammo_rockets : 0;
+                       self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
+                               autocvar_g_balance_nix_ammo_cells : 0;
+                       self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
+                               autocvar_g_balance_nix_ammo_fuel : 0;
                }
-
                self.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
                if(dt >= 1 && dt <= 5)
                        self.nix_lastinfotime = -42;
                else
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_NIX_NEWWEAPON, nix_weapon);
 
-               WEP_ACTION(nix_weapon, WR_RESETPLAYER);
+               weapon_action(nix_weapon, WR_RESETPLAYER);
 
                // all weapons must be fully loaded when we spawn
+               entity e;
+               e = get_weaponinfo(nix_weapon);
                if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
-                       self.(weapon_load[nix_weapon]) = e.reloading_ammo;
+                       self.(weapon_load[nix_weapon]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
 
                // nex too
-               if(WEP_CVAR(vortex, charge))
+               if(autocvar_g_balance_nex_charge)
                {
-                       if(WEP_CVAR_SEC(vortex, chargepool))
-                               self.vortex_chargepool_ammo = 1;
-                       self.vortex_charge = WEP_CVAR(vortex, charge_start);
+                       if(autocvar_g_balance_nex_secondary_chargepool)
+                               self.nex_chargepool_ammo = 1;
+                       self.nex_charge = autocvar_g_balance_nex_charge_start;
                }
-
-               // set last change info
-               self.nix_lastchange_id = nix_nextchange;
        }
        if(self.nix_lastinfotime != dt)
        {
@@ -121,21 +123,22 @@ void NIX_GiveCurrentWeapon()
 
        if(!(self.items & IT_UNLIMITED_WEAPON_AMMO) && time > self.nix_nextincr)
        {
-               switch(e.ammo_field)
-               {
-                       case ammo_shells:  self.ammo_shells  += autocvar_g_balance_nix_ammoincr_shells;  break;
-                       case ammo_nails:   self.ammo_nails   += autocvar_g_balance_nix_ammoincr_nails;   break;
-                       case ammo_rockets: self.ammo_rockets += autocvar_g_balance_nix_ammoincr_rockets; break;
-                       case ammo_cells:   self.ammo_cells   += autocvar_g_balance_nix_ammoincr_cells;   break;
-                       case ammo_fuel:    self.ammo_fuel    += autocvar_g_balance_nix_ammoincr_fuel;    break;
-               }
-
+               if (nix_weapon_ammo & IT_SHELLS)
+                       self.ammo_shells = self.ammo_shells + autocvar_g_balance_nix_ammoincr_shells;
+               else if (nix_weapon_ammo & IT_NAILS)
+                       self.ammo_nails = self.ammo_nails + autocvar_g_balance_nix_ammoincr_nails;
+               else if (nix_weapon_ammo & IT_ROCKETS)
+                       self.ammo_rockets = self.ammo_rockets + autocvar_g_balance_nix_ammoincr_rockets;
+               else if (nix_weapon_ammo & IT_CELLS)
+                       self.ammo_cells = self.ammo_cells + autocvar_g_balance_nix_ammoincr_cells;
+               if (nix_weapon_ammo & IT_FUEL) // hook uses cells and fuel
+                       self.ammo_fuel = self.ammo_fuel + autocvar_g_balance_nix_ammoincr_fuel;
                self.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
        }
 
        self.weapons = '0 0 0';
        if(g_nix_with_laser)
-               self.weapons &= ~WEPSET_BLASTER;
+               self.weapons &= ~WEPSET_LASER;
        self.weapons |= WepSet_FromWeapon(nix_weapon);
 
        if(self.switchweapon != nix_weapon)
@@ -149,7 +152,7 @@ void NIX_precache()
        float i;
        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                if (NIX_CanChooseWeapon(i))
-                       WEP_ACTION(i, WR_INIT);
+                       weapon_action(i, WR_PRECACHE);
 }
 
 MUTATOR_HOOKFUNCTION(nix_ForbidThrowCurrentWeapon)