+#include "../_all.qh"
+
+#include "mutator.qh"
+
/*
CORE laser vortex lg rl cry gl elec hagar fireb hook
.string new_toys;
float autocvar_g_new_toys_autoreplace;
-#define NT_AUTOREPLACE_NEVER 0
-#define NT_AUTOREPLACE_ALWAYS 1
-#define NT_AUTOREPLACE_RANDOM 2
+const float NT_AUTOREPLACE_NEVER = 0;
+const float NT_AUTOREPLACE_ALWAYS = 1;
+const float NT_AUTOREPLACE_RANDOM = 2;
MUTATOR_HOOKFUNCTION(nt_SetModname)
{
case WEP_HLAC:
case WEP_RIFLE:
case WEP_SHOCKWAVE:
- return TRUE;
+ return true;
default:
- return FALSE;
+ return false;
}
}
switch(w)
{
case "hagar": return "seeker";
- case "rocketlauncher": return "minelayer";
- case "uzi": return "hlac";
+ case "devastator": return "minelayer";
+ case "machinegun": return "hlac";
case "vortex": return "rifle";
case "shotgun": return "shockwave";
default: return string_null;