+#ifndef MUTATOR_NADES_H
+#define MUTATOR_NADES_H
+
.entity nade;
.entity fake_nade;
+.float nade_timer;
.float nade_refire;
.float bonus_nades;
.float nade_special_time;
void(entity player, float score) nades_GiveBonus;
// Remove all bonus nades from a player
void(entity player) nades_RemoveBonus;
+#endif