+#include "mutator_nades.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "gamemode_keyhunt.qh"
+#include "gamemode_freezetag.qh"
+#include "../../common/nades.qh"
+#include "../../common/monsters/spawn.qh"
+#include "../../common/monsters/sv_monsters.qh"
+
+.float lifetime;
+
.entity nade_spawnloc;
void nade_timer_think()
if (!autocvar_g_nades)
return false; // allow turning them off mid match
- if(forbidWeaponUse())
+ if(forbidWeaponUse(self))
return false;
if (!IS_PLAYER(self))