}
}
+MUTATOR_HOOKFUNCTION(nades_CheckThrow)
+{
+ if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); }
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
{
if(other.nade)
MUTATOR_DEFINITION(mutator_nades)
{
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, nades_CheckThrow, CBC_ORDER_LAST);
MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);