void nade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
- if(DEATH_ISWEAPON(deathtype, WEP_LASER))
+ if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
return;
if(DEATH_ISWEAPON(deathtype, WEP_NEX) || DEATH_ISWEAPON(deathtype, WEP_MINSTANEX))