else
self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
}
-
-#ifdef SVQC
- multijump_UpdateStats();
-#endif
}
float PM_multijump_checkjump()
#ifdef SVQC
MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
{
+ multijump_UpdateStats();
PM_multijump();
return FALSE;