MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
{
// weapon dropping on death handled by FilterItem
- nades_CheckThrow();
return TRUE;
}
if (frag_target != frag_attacker)
{
if (frag_target.health >= 1)
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
frag_force = '0 0 0';
// keep mirrorfrag_force
//frag_attacker = frag_target;