+#include "../_all.qh"
+
+#include "mutator.qh"
+
.float midair_shieldtime;
MUTATOR_HOOKFUNCTION(midair_PlayerDamage)
if(IS_PLAYER(frag_attacker))
if(IS_PLAYER(frag_target))
if(time < self.midair_shieldtime)
- frag_damage = FALSE;
+ frag_damage = false;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(midair_PlayerPowerups)
self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
self.midair_shieldtime = max(self.midair_shieldtime, time + autocvar_g_midair_shieldtime);
}
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(midair_PlayerSpawn)
if(IS_BOT_CLIENT(self))
self.bot_moveskill = 0; // disable bunnyhopping
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(midair_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":midair");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(midair_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", Midair");
- return FALSE;
+ return false;
}
MUTATOR_DEFINITION(mutator_midair)
MUTATOR_HOOK(BuildMutatorsString, midair_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, midair_BuildMutatorsPrettyString, CBC_ORDER_ANY);
- return FALSE;
+ return false;
}