GETTER(float, instagib_respawntime_ammo)
GETTER(float, instagib_respawntimejitter_ammo)
+#ifndef MENUQC
+MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
+#endif
+
REGISTER_ITEM(VaporizerCells, Ammo) {
- this.m_model = "a_cells.md3";
+#ifndef MENUQC
+ this.m_model = MDL_VaporizerCells_ITEM;
+#endif
this.m_sound = "misc/itempickup.wav";
this.m_name = "Vaporizer Ammo";
this.m_icon = "ammo_supercells";
#endif
}
+#ifndef MENUQC
+MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
+#endif
+
REGISTER_ITEM(ExtraLife, Powerup) {
- this.m_model = "g_h100.md3";
+#ifndef MENUQC
+ this.m_model = MDL_ExtraLife_ITEM;
+#endif
this.m_sound = "misc/megahealth.wav";
this.m_name = "Extra life";
this.m_icon = "item_mega_health";
this.m_itemid = IT_NAILS;
}
+#ifndef MENUQC
+MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
+#endif
+
REGISTER_ITEM(Invisibility, Powerup) {
- this.m_model = "g_strength.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Invisibility_ITEM;
+#endif
this.m_sound = "misc/powerup.wav";
this.m_name = "Invisibility";
this.m_icon = "strength";
this.m_itemid = IT_STRENGTH;
}
+#ifndef MENUQC
+MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
+#endif
+
REGISTER_ITEM(Speed, Powerup) {
- this.m_model = "g_invincible.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Speed_ITEM;
+#endif
this.m_sound = "misc/powerup_shield.wav";
this.m_name = "Speed";
this.m_icon = "shield";