if (autocvar_sv_dodging_sound == 1)
PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
- animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
+ animdecide_setaction(self, ANIMACTION_JUMP, true);
self.dodging_single_action = 0;
}
trace_start = self.origin;
trace_end = self.origin + (1000*v_right);
- tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+ tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
return 1;
trace_end = self.origin - (1000*v_right);
- tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+ tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
return 1;
trace_end = self.origin + (1000*v_forward);
- tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+ tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
return 1;
trace_end = self.origin - (1000*v_forward);
- tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+ tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
return 1;