tap_direction_x = 0;
tap_direction_y = 0;
- float frozen_dodging;
+ float frozen_dodging, frozen_no_doubletap;
frozen_dodging = (self.frozen && autocvar_sv_dodging_frozen);
+ frozen_no_doubletap = (frozen_dodging && !autocvar_sv_dodging_frozen_doubletap);
float dodge_detected;
if (g_dodging == 0)
if (self.movement_x > 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_FORWARD) || frozen_dodging) {
+ if (!(self.pressedkeys & KEY_FORWARD) || frozen_no_doubletap) {
if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
tap_direction_x = 1.0;
dodge_detected = 1;
if (self.movement_x < 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_BACKWARD) || frozen_dodging) {
+ if (!(self.pressedkeys & KEY_BACKWARD) || frozen_no_doubletap) {
tap_direction_x = -1.0;
if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
if (self.movement_y > 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_RIGHT) || frozen_dodging) {
+ if (!(self.pressedkeys & KEY_RIGHT) || frozen_no_doubletap) {
tap_direction_y = 1.0;
if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;
if (self.movement_y < 0) {
// is this a state change?
- if (!(self.pressedkeys & KEY_LEFT) || frozen_dodging) {
+ if (!(self.pressedkeys & KEY_LEFT) || frozen_no_doubletap) {
tap_direction_y = -1.0;
if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout) {
dodge_detected = 1;