+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "../campaign.qh"
+
.float campcheck_nextcheck;
.float campcheck_traveled_distance;
// calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
dist = self.prevorigin - self.origin;
- dist_z = 0;
+ dist.z = 0;
self.campcheck_traveled_distance += fabs(vlen(dist));
if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))