MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
{
Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(campcheck_PlayerDamage)
frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
}
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(campcheck_PlayerThink)
{
if(IS_PLAYER(self))
if(self.deadflag == DEAD_NO)
+ if(!self.frozen)
if(autocvar_g_campcheck_interval)
{
vector dist;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(campcheck_PlayerSpawn)
{
self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
self.campcheck_traveled_distance = 0;
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(campcheck_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":CampCheck");
- return FALSE;
+ return false;
}
MUTATOR_DEFINITION(mutator_campcheck)
MUTATOR_HOOK(PlayerSpawn, campcheck_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, campcheck_BuildMutatorsString, CBC_ORDER_ANY);
- return FALSE;
+ return false;
}