//
// ammo
.float buff_ammo_prev_infitems;
+.int buff_ammo_prev_clipload;
// invisible
.float buff_invisible_prev_alpha;
// flight
// disability
.float buff_disability_time;
.float buff_disability_effect_time;
+// common buff variables
+.float buff_effect_delay;
// buff definitions
.float buff_active;
.float buff_activetime;
.float buff_activetime_updated;
.entity buff_waypoint;
-.float oldbuffs; // for updating effects
+.int oldbuffs; // for updating effects
.entity buff_model; // controls effects (TODO: make csqc)
+const string BUFF_MODEL = "models/relics/relic.md3";
+
const vector BUFF_MIN = ('-16 -16 -20');
const vector BUFF_MAX = ('16 16 20');