#include "../../common/triggers/target/music.qh"
#include "mutator_buffs.qh"
-#include "../_all.qh"
#include "mutator.qh"
return false;
}
+.float stat_sv_maxspeed;
+.float stat_sv_airspeedlimit_nonqw;
+.float stat_sv_jumpvelocity;
+
MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
{SELFPARAM();
if(self.buffs & BUFF_SPEED.m_itemid)